|
Odamex
Setting the Standard in Multiplayer Doom
|
| void A_BabyMetal | ( | AActor * | ) |
| void A_BFGSpray | ( | AActor * | ) |
| void A_BossDeath | ( | AActor * | ) |
| void A_BrainAwake | ( | AActor * | ) |
| void A_BrainDie | ( | AActor * | ) |
| void A_BrainExplode | ( | AActor * | ) |
| void A_BrainPain | ( | AActor * | ) |
| void A_BrainScream | ( | AActor * | ) |
| void A_BrainSpit | ( | AActor * | ) |
| void A_BruisAttack | ( | AActor * | ) |
| void A_BspiAttack | ( | AActor * | ) |
| void A_Chase | ( | AActor * | ) |
| void A_CPosAttack | ( | AActor * | ) |
| void A_CPosRefire | ( | AActor * | ) |
| void A_CyberAttack | ( | AActor * | ) |
| void A_Explode | ( | AActor * | ) |
| void A_FaceTarget | ( | AActor * | ) |
| void A_Fall | ( | AActor * | actor | ) |
| void A_FatAttack1 | ( | AActor * | ) |
| void A_FatAttack2 | ( | AActor * | ) |
| void A_FatAttack3 | ( | AActor * | ) |
| void A_FatRaise | ( | AActor * | ) |
| void A_Fire | ( | AActor * | actor | ) |
| void A_FireCrackle | ( | AActor * | ) |
| void A_HeadAttack | ( | AActor * | ) |
| void A_Hoof | ( | AActor * | ) |
| void A_KeenDie | ( | AActor * | ) |
| void A_Look | ( | AActor * | ) |
| void A_Metal | ( | AActor * | ) |
| void A_Pain | ( | AActor * | ) |
| void A_PainAttack | ( | AActor * | ) |
| void A_PainDie | ( | AActor * | ) |
| void A_PlayerScream | ( | AActor * | ) |
| void A_PosAttack | ( | AActor * | ) |
| void A_SargAttack | ( | AActor * | ) |
| void A_Scream | ( | AActor * | ) |
| void A_SkelFist | ( | AActor * | ) |
| void A_SkelMissile | ( | AActor * | ) |
| void A_SkelWhoosh | ( | AActor * | ) |
| void A_SkullAttack | ( | AActor * | ) |
| void A_SpawnFly | ( | AActor * | mo | ) |
| void A_SpawnSound | ( | AActor * | ) |
| void A_SpidRefire | ( | AActor * | ) |
| void A_SPosAttack | ( | AActor * | ) |
| void A_StartFire | ( | AActor * | ) |
| void A_Tracer | ( | AActor * | ) |
| void A_TroopAttack | ( | AActor * | ) |
| void A_VileAttack | ( | AActor * | ) |
| void A_VileChase | ( | AActor * | ) |
| void A_VileStart | ( | AActor * | ) |
| void A_VileTarget | ( | AActor * | ) |
| void A_XScream | ( | AActor * | ) |
| bool DoDehPatch | ( | const char * | patchfile, |
| BOOL | autoloading | ||
| ) |
| void UndoDehPatch | ( | ) |
| unsigned char cheat_amap_seq[] = { 0xb2, 0x26, 0x26, 0x2e, 0xff } |
| unsigned char cheat_ammo_seq[] |
{
0xb2, 0x26, 0xf2, 0x66, 0xa2, 0xff
}
| unsigned char cheat_ammonokey_seq[] |
{
0xb2, 0x26, 0x66, 0xa2, 0xff
}
| unsigned char cheat_choppers_seq[] |
{
0xb2, 0x26, 0xe2, 0x32, 0xf6, 0x2a, 0x2a, 0xa6, 0x6a, 0xea, 0xff
}
| unsigned char cheat_clev_seq[] |
{
0xb2, 0x26, 0xe2, 0x36, 0xa6, 0x6e, 1, 0, 0, 0xff
}
| unsigned char cheat_commercial_noclip_seq[] |
{
0xb2, 0x26, 0xe2, 0x36, 0xb2, 0x2a, 0xff
}
| unsigned char cheat_god_seq[] |
{
0xb2, 0x26, 0x26, 0xaa, 0x26, 0xff
}
| unsigned char cheat_mus_seq[] |
{
0xb2, 0x26, 0xb6, 0xae, 0xea, 1, 0, 0, 0xff
}
| unsigned char cheat_mypos_seq[] |
{
0xb2, 0x26, 0xb6, 0xba, 0x2a, 0xf6, 0xea, 0xff
}
| unsigned char cheat_noclip_seq[] |
{
0xb2, 0x26, 0xea, 0x2a, 0xb2,
0xea, 0x2a, 0xf6, 0x2a, 0x26, 0xff
}
| unsigned char cheat_powerup_seq[7][10] |
{
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x6e, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xea, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xb2, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x6a, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xa2, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0x36, 0xff },
{ 0xb2, 0x26, 0x62, 0xa6, 0x32, 0xf6, 0x36, 0x26, 0xff }
}
| struct DehInfo deh |
{
100,
50,
100,
200,
1,
2,
200,
100,
200,
100,
200,
2,
200,
2,
40,
0,
}
| int(* func)(int) |
| char * Line2 |
| const char* name |
| char * PatchPt |
| int pversion |