Odamex
Setting the Standard in Multiplayer Doom
common/doomstat.h File Reference

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Functions

 EXTERN_CVAR (sv_skill) extern BOOL respawnmonsters
 EXTERN_CVAR (sv_gametype) extern BOOL statusbaractive
 EXTERN_CVAR (mouse_sensitivity) extern int skyflatnum
 EXTERN_CVAR (developer) struct DehInfo

Variables

BOOL devparm
GameMode_t gamemode
GameMission_t gamemission
BOOL modifiedgame
Language_t language
char startmap [8]
BOOL autostart
BOOL netgame
BOOL multiplayer
BOOL network_game
BOOL automapactive
BOOL menuactive
BOOL paused
BOOL viewactive
BOOL nodrawers
BOOL noblit
int viewwindowx
int viewwindowy
int viewheight
int viewwidth
int realviewwidth
int realviewheight
int detailxshift
int detailyshift
int viewangleoffset
level_locals_t level
BOOL usergame
BOOL demoplayback
BOOL demorecording
int demover
BOOL democlassic
BOOL autorecord
std::string demorecordfile
BOOL singledemo
gamestate_t gamestate
int gametic
int MaxDeathmatchStarts
mapthing2_tdeathmatchstarts
mapthing2_tdeathmatch_p
std::vector< mapthing2_tplayerstarts
mapthing2_tblueteamstarts
size_t MaxBlueTeamStarts
mapthing2_tblueteam_p
mapthing2_tredteamstarts
size_t MaxRedTeamStarts
mapthing2_tredteam_p
struct wbstartstruct_s wminfo
int maxammo [NUMAMMO]
BOOL precache
gamestate_t wipegamestate
BOOL setsizeneeded
BOOL setmodeneeded
int maketic
int ticdup
struct DehInfo deh

Function Documentation

EXTERN_CVAR ( sv_skill  )
EXTERN_CVAR ( developer  )
EXTERN_CVAR ( mouse_sensitivity  )
EXTERN_CVAR ( sv_gametype  )

Variable Documentation

struct DehInfo deh
int demover
int gametic
int maketic
int maxammo[NUMAMMO]
std::vector<mapthing2_t> playerstarts
char startmap[8]
int ticdup
int viewwidth
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