Odamex
Setting the Standard in Multiplayer Doom
common/p_things.cpp File Reference

Functions

 EXTERN_CVAR (sv_nomonsters) int SpawnableThings[]
BOOL P_Thing_Spawn (int tid, int type, angle_t angle, BOOL fog)
bool P_CheckMissileSpawn (AActor *th)
BOOL P_Thing_Projectile (int tid, int type, angle_t angle, fixed_t speed, fixed_t vspeed, BOOL gravity)
BOOL P_ActivateMobj (AActor *mobj, AActor *activator)
BOOL P_DeactivateMobj (AActor *mobj)

Variables

const int NumSpawnableThings = sizeof(SpawnableThings)/sizeof(*SpawnableThings)

Function Documentation

EXTERN_CVAR ( sv_nomonsters  )
BOOL P_ActivateMobj ( AActor mobj,
AActor activator 
)
bool P_CheckMissileSpawn ( AActor th)
BOOL P_DeactivateMobj ( AActor mobj)
BOOL P_Thing_Projectile ( int  tid,
int  type,
angle_t  angle,
fixed_t  speed,
fixed_t  vspeed,
BOOL  gravity 
)
BOOL P_Thing_Spawn ( int  tid,
int  type,
angle_t  angle,
BOOL  fog 
)

Variable Documentation

const int NumSpawnableThings = sizeof(SpawnableThings)/sizeof(*SpawnableThings)
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