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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| EXTERN_CVAR (sv_nomonsters) int SpawnableThings[] | |
| BOOL | P_Thing_Spawn (int tid, int type, angle_t angle, BOOL fog) |
| bool | P_CheckMissileSpawn (AActor *th) |
| BOOL | P_Thing_Projectile (int tid, int type, angle_t angle, fixed_t speed, fixed_t vspeed, BOOL gravity) |
| BOOL | P_ActivateMobj (AActor *mobj, AActor *activator) |
| BOOL | P_DeactivateMobj (AActor *mobj) |
Variables | |
| const int | NumSpawnableThings = sizeof(SpawnableThings)/sizeof(*SpawnableThings) |
| EXTERN_CVAR | ( | sv_nomonsters | ) |
| bool P_CheckMissileSpawn | ( | AActor * | th | ) |
| BOOL P_Thing_Projectile | ( | int | tid, |
| int | type, | ||
| angle_t | angle, | ||
| fixed_t | speed, | ||
| fixed_t | vspeed, | ||
| BOOL | gravity | ||
| ) |
| const int NumSpawnableThings = sizeof(SpawnableThings)/sizeof(*SpawnableThings) |