Functions |
| void | P_SpawnPlayer (player_t &player, mapthing2_t *mthing) |
| void | P_ExplodeMissile (AActor *mo) |
| void | SV_SpawnMobj (AActor *mobj) |
| void | SV_SendDestroyActor (AActor *) |
| void | SV_ExplodeMissile (AActor *) |
| | EXTERN_CVAR (sv_freelook) EXTERN_CVAR(sv_itemsrespawn) EXTERN_CVAR(sv_itemrespawntime) EXTERN_CVAR(co_zdoomphys) EXTERN_CVAR(co_realactorheight) EXTERN_CVAR(sv_teamspawns) EXTERN_CVAR(sv_nomonsters) mapthing2_t itemrespawnque[ITEMQUESIZE] |
| | IMPLEMENT_SERIAL (AActor, DThinker) AActor |
| int | P_ThingInfoHeight (mobjinfo_t *mi) |
| bool | P_SetMobjState (AActor *mobj, statenum_t state) |
| void | P_XYMovement (AActor *mo) |
| void | P_ZMovement (AActor *mo) |
| void | PlayerLandedOnThing (AActor *mo, AActor *onmobj) |
| void | P_NightmareRespawn (AActor *mobj) |
| void | P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown) |
| void | P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage) |
| bool | P_CheckMissileSpawn (AActor *th) |
| AActor * | P_SpawnMissile (AActor *source, AActor *dest, mobjtype_t type) |
| void | P_SpawnPlayerMissile (AActor *source, mobjtype_t type) |
| void | P_RespawnSpecials (void) |
| void | P_ThrustMobj (AActor *mo, angle_t angle, fixed_t move) |
| void | P_SpawnMapThing (mapthing2_t *mthing, int position) |
Variables |
| bool | predicting |
| fixed_t | attackrange |
| bool | HasBehavior |
| int | itemrespawntime [ITEMQUESIZE] |
| int | iquehead |
| int | iquetail |
| NetIDHandler | ServerNetID |