Go to the source code of this file.
Data Structures |
| class | NetIDHandler |
Functions |
| bool | P_SetMobjState (AActor *mobj, statenum_t state) |
| void | P_XYMovement (AActor *mo) |
| void | P_ZMovement (AActor *mo) |
| void | PlayerLandedOnThing (AActor *mo, AActor *onmobj) |
| void | P_NightmareRespawn (AActor *mo) |
| void | P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown) |
| void | P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage) |
| bool | P_CheckMissileSpawn (AActor *th) |
| AActor * | P_SpawnMissile (AActor *source, AActor *dest, mobjtype_t type) |
| void | P_SpawnPlayerMissile (AActor *source, mobjtype_t type) |
| int | P_ThingInfoHeight (mobjinfo_t *mi) |
Variables |
| NetIDHandler | ServerNetID |
Function Documentation
| bool P_CheckMissileSpawn |
( |
AActor * |
th | ) |
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| void P_NightmareRespawn |
( |
AActor * |
mo | ) |
|
| void P_XYMovement |
( |
AActor * |
mo | ) |
|
| void P_ZMovement |
( |
AActor * |
mo | ) |
|
Variable Documentation