Odamex
Setting the Standard in Multiplayer Doom
common/p_mobj.h File Reference

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Data Structures

class  NetIDHandler

Functions

bool P_SetMobjState (AActor *mobj, statenum_t state)
void P_XYMovement (AActor *mo)
void P_ZMovement (AActor *mo)
void PlayerLandedOnThing (AActor *mo, AActor *onmobj)
void P_NightmareRespawn (AActor *mo)
void P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown)
void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage)
bool P_CheckMissileSpawn (AActor *th)
AActorP_SpawnMissile (AActor *source, AActor *dest, mobjtype_t type)
void P_SpawnPlayerMissile (AActor *source, mobjtype_t type)
int P_ThingInfoHeight (mobjinfo_t *mi)

Variables

NetIDHandler ServerNetID

Function Documentation

bool P_CheckMissileSpawn ( AActor th)
void P_NightmareRespawn ( AActor mo)
bool P_SetMobjState ( AActor mobj,
statenum_t  state 
)
void P_SpawnBlood ( fixed_t  x,
fixed_t  y,
fixed_t  z,
angle_t  dir,
int  damage 
)
AActor* P_SpawnMissile ( AActor source,
AActor dest,
mobjtype_t  type 
)
void P_SpawnPlayerMissile ( AActor source,
mobjtype_t  type 
)
void P_SpawnPuff ( fixed_t  x,
fixed_t  y,
fixed_t  z,
angle_t  dir,
int  updown 
)
int P_ThingInfoHeight ( mobjinfo_t mi)
void P_XYMovement ( AActor mo)
void P_ZMovement ( AActor mo)
void PlayerLandedOnThing ( AActor mo,
AActor onmobj 
)

Variable Documentation

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