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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | pred_floor_t |
| struct | pred_ceiling_t |
| struct | pred_both_t |
| struct | plat_pred_t |
Functions | |
| void | CL_QuitNetGame (void) |
| void | CL_InitNetwork (void) |
| void | CL_RequestConnectInfo (void) |
| bool | CL_PrepareConnect (void) |
| void | CL_ParseCommands (void) |
| void | CL_ReadPacketHeader (void) |
| void | CL_SendCmd (void) |
| void | CL_SaveCmd (void) |
| void | CL_MoveThing (AActor *mobj, fixed_t x, fixed_t y, fixed_t z) |
| void | CL_PredictMove (void) |
| void | CL_SendUserInfo (void) |
| bool | CL_Connect (void) |
Variables | |
| netadr_t | serveraddr |
| BOOL | connected |
| int | connecttimeout |
| bool | noservermsgs |
| int | last_received |
| buf_t | net_buffer |
| ticcmd_t | localcmds [MAXSAVETICS] |
| bool | predicting |
| TArray< plat_pred_t > | real_plats |
| bool CL_Connect | ( | void | ) |
| void CL_InitNetwork | ( | void | ) |
| void CL_ParseCommands | ( | void | ) |
| void CL_PredictMove | ( | void | ) |
| bool CL_PrepareConnect | ( | void | ) |
| void CL_QuitNetGame | ( | void | ) |
| void CL_ReadPacketHeader | ( | void | ) |
| void CL_RequestConnectInfo | ( | void | ) |
| void CL_SaveCmd | ( | void | ) |
| void CL_SendCmd | ( | void | ) |
| void CL_SendUserInfo | ( | void | ) |
| int connecttimeout |
| int last_received |
| bool noservermsgs |
| bool predicting |