Odamex
Setting the Standard in Multiplayer Doom
client/src/cl_main.h File Reference

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Data Structures

struct  pred_floor_t
struct  pred_ceiling_t
struct  pred_both_t
struct  plat_pred_t

Functions

void CL_QuitNetGame (void)
void CL_InitNetwork (void)
void CL_RequestConnectInfo (void)
bool CL_PrepareConnect (void)
void CL_ParseCommands (void)
void CL_ReadPacketHeader (void)
void CL_SendCmd (void)
void CL_SaveCmd (void)
void CL_MoveThing (AActor *mobj, fixed_t x, fixed_t y, fixed_t z)
void CL_PredictMove (void)
void CL_SendUserInfo (void)
bool CL_Connect (void)

Variables

netadr_t serveraddr
BOOL connected
int connecttimeout
bool noservermsgs
int last_received
buf_t net_buffer
ticcmd_t localcmds [MAXSAVETICS]
bool predicting
TArray< plat_pred_treal_plats

Function Documentation

bool CL_Connect ( void  )
void CL_InitNetwork ( void  )
void CL_MoveThing ( AActor mobj,
fixed_t  x,
fixed_t  y,
fixed_t  z 
)
void CL_ParseCommands ( void  )
void CL_PredictMove ( void  )
bool CL_PrepareConnect ( void  )
void CL_QuitNetGame ( void  )
void CL_ReadPacketHeader ( void  )
void CL_RequestConnectInfo ( void  )
void CL_SaveCmd ( void  )
void CL_SendCmd ( void  )
void CL_SendUserInfo ( void  )

Variable Documentation

ticcmd_t localcmds[MAXSAVETICS]
bool predicting
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