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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| void | P_MovePlayer (player_t *player) |
| void | P_CalcHeight (player_t *player) |
| void | P_DeathThink (player_t *player) |
| void | CL_ResetSectors (void) |
| void | CL_PredictSectors (int predtic) |
| void | CL_ResetPlayers () |
| void | CL_PredictPlayer (player_t *p) |
| void | CL_PredictPlayers (int predtic) |
| void | CL_PredictMove (void) |
Variables | |
| angle_t | cl_angle [MAXSAVETICS] |
| angle_t | cl_pitch [MAXSAVETICS] |
| fixed_t | cl_viewheight [MAXSAVETICS] |
| fixed_t | cl_deltaviewheight [MAXSAVETICS] |
| fixed_t | cl_jumpTics [MAXSAVETICS] |
| int | cl_reactiontime [MAXSAVETICS] |
| byte | cl_waterlevel [MAXSAVETICS] |
| bool | predicting |
| TArray< plat_pred_t > | real_plats |
| void CL_PredictMove | ( | void | ) |
| void CL_PredictPlayer | ( | player_t * | p | ) |
| void CL_PredictPlayers | ( | int | predtic | ) |
| void CL_PredictSectors | ( | int | predtic | ) |
| void CL_ResetPlayers | ( | ) |
| void CL_ResetSectors | ( | void | ) |
| void P_CalcHeight | ( | player_t * | player | ) |
| void P_DeathThink | ( | player_t * | player | ) |
| void P_MovePlayer | ( | player_t * | player | ) |
| fixed_t cl_deltaviewheight[MAXSAVETICS] |
| fixed_t cl_jumpTics[MAXSAVETICS] |
| int cl_reactiontime[MAXSAVETICS] |
| fixed_t cl_viewheight[MAXSAVETICS] |
| byte cl_waterlevel[MAXSAVETICS] |
| bool predicting |