Odamex
Setting the Standard in Multiplayer Doom
client/src/cl_pred.cpp File Reference

Functions

void P_MovePlayer (player_t *player)
void P_CalcHeight (player_t *player)
void P_DeathThink (player_t *player)
void CL_ResetSectors (void)
void CL_PredictSectors (int predtic)
void CL_ResetPlayers ()
void CL_PredictPlayer (player_t *p)
void CL_PredictPlayers (int predtic)
void CL_PredictMove (void)

Variables

angle_t cl_angle [MAXSAVETICS]
angle_t cl_pitch [MAXSAVETICS]
fixed_t cl_viewheight [MAXSAVETICS]
fixed_t cl_deltaviewheight [MAXSAVETICS]
fixed_t cl_jumpTics [MAXSAVETICS]
int cl_reactiontime [MAXSAVETICS]
byte cl_waterlevel [MAXSAVETICS]
bool predicting
TArray< plat_pred_treal_plats

Function Documentation

void CL_PredictMove ( void  )
void CL_PredictPlayer ( player_t p)
void CL_PredictPlayers ( int  predtic)
void CL_PredictSectors ( int  predtic)
void CL_ResetPlayers ( )
void CL_ResetSectors ( void  )
void P_CalcHeight ( player_t player)
void P_DeathThink ( player_t player)
void P_MovePlayer ( player_t player)

Variable Documentation

angle_t cl_angle[MAXSAVETICS]
fixed_t cl_jumpTics[MAXSAVETICS]
angle_t cl_pitch[MAXSAVETICS]
int cl_reactiontime[MAXSAVETICS]
fixed_t cl_viewheight[MAXSAVETICS]
byte cl_waterlevel[MAXSAVETICS]
bool predicting
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends