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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| byte * | R_GetColumn (int tex, int col) |
| void | R_InitData (void) |
| void | R_PrecacheLevel (void) |
| int | R_FlatNumForName (const char *name) |
| int | R_FlatNumForName (const byte *name) |
| int | R_TextureNumForName (const char *name) |
| int | R_CheckTextureNumForName (const char *name) |
| int | R_TextureNumForName (const byte *name) |
| int | R_CheckTextureNumForName (const byte *name) |
| int | R_ColormapNumForName (const char *name) |
| void | R_SetDefaultColormap (const char *name) |
| unsigned int | R_BlendForColormap (int map) |
| int | R_FindSkin (const char *name) |
| unsigned int | SlopeDiv (unsigned int num, unsigned int den) |
Variables | |
| byte * | realcolormaps |
| size_t | numfakecmaps |
| unsigned int | dc_mask |
| unsigned int R_BlendForColormap | ( | int | map | ) |
| int R_CheckTextureNumForName | ( | const byte * | name | ) | [inline] |
| int R_CheckTextureNumForName | ( | const char * | name | ) |
| int R_ColormapNumForName | ( | const char * | name | ) |
| int R_FindSkin | ( | const char * | name | ) |
| int R_FlatNumForName | ( | const byte * | name | ) | [inline] |
| int R_FlatNumForName | ( | const char * | name | ) |
| byte* R_GetColumn | ( | int | tex, |
| int | col | ||
| ) |
| void R_InitData | ( | void | ) |
| void R_PrecacheLevel | ( | void | ) |
| void R_SetDefaultColormap | ( | const char * | name | ) |
| int R_TextureNumForName | ( | const byte * | name | ) | [inline] |
| int R_TextureNumForName | ( | const char * | name | ) |
| unsigned int SlopeDiv | ( | unsigned int | num, |
| unsigned int | den | ||
| ) |
| unsigned int dc_mask |
| size_t numfakecmaps |