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Odamex
Setting the Standard in Multiplayer Doom
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#include <p_spec.h>
Protected Member Functions | |
| void | DoorSound (bool raise) const |
Friends | |
| BOOL | EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing, int tag, int speed, int delay, card_t lock) |
| void | P_SpawnDoorCloseIn30 (sector_t *sec) |
| void | P_SpawnDoorRaiseIn5Mins (sector_t *sec) |
| void DDoor::DoorSound | ( | bool | raise | ) | const [protected] |
| BOOL EV_DoDoor | ( | DDoor::EVlDoor | type, |
| line_t * | line, | ||
| AActor * | thing, | ||
| int | tag, | ||
| int | speed, | ||
| int | delay, | ||
| card_t | lock | ||
| ) | [friend] |
| void P_SpawnDoorCloseIn30 | ( | sector_t * | sec | ) | [friend] |
| void P_SpawnDoorRaiseIn5Mins | ( | sector_t * | sec | ) | [friend] |