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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| void | P_SerializePlayers (FArchive &arc) |
| void | P_SerializeWorld (FArchive &arc) |
| void | P_SerializeThinkers (FArchive &arc, bool) |
| void | P_SerializeRNGState (FArchive &arc) |
| void | P_SerializeSounds (FArchive &arc) |
| void | P_SerializeACSDefereds (FArchive &arc) |
| void | P_SerializePolyobjs (FArchive &arc) |
| void P_SerializeACSDefereds | ( | FArchive & | arc | ) |
| void P_SerializePlayers | ( | FArchive & | arc | ) |
| void P_SerializePolyobjs | ( | FArchive & | arc | ) |
| void P_SerializeRNGState | ( | FArchive & | arc | ) |
| void P_SerializeSounds | ( | FArchive & | arc | ) |
| void P_SerializeThinkers | ( | FArchive & | arc, |
| bool | |||
| ) |
| void P_SerializeWorld | ( | FArchive & | arc | ) |