Odamex
Setting the Standard in Multiplayer Doom
common/p_saveg.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: p_saveg.h 1892 2010-09-11 01:25:43Z mike $
00005 //
00006 // Copyright (C) 1993-1996 by id Software, Inc.
00007 // Copyright (C) 2006-2010 by The Odamex Team.
00008 //
00009 // This program is free software; you can redistribute it and/or
00010 // modify it under the terms of the GNU General Public License
00011 // as published by the Free Software Foundation; either version 2
00012 // of the License, or (at your option) any later version.
00013 //
00014 // This program is distributed in the hope that it will be useful,
00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017 // GNU General Public License for more details.
00018 //
00019 // DESCRIPTION:
00020 //      Savegame I/O, archiving, persistence.
00021 //
00022 //-----------------------------------------------------------------------------
00023 
00024 
00025 #ifndef __P_SAVEG_H__
00026 #define __P_SAVEG_H__
00027 
00028 #include "farchive.h"
00029 
00030 // Persistent storage/archiving.
00031 // These are the load / save game routines.
00032 // Also see farchive.(h|cpp)
00033 void P_SerializePlayers (FArchive &arc);
00034 void P_SerializeWorld (FArchive &arc);
00035 void P_SerializeThinkers (FArchive &arc, bool);
00036 void P_SerializeRNGState (FArchive &arc);
00037 void P_SerializeSounds (FArchive &arc);
00038 void P_SerializeACSDefereds (FArchive &arc);
00039 void P_SerializePolyobjs (FArchive &arc);
00040 
00041 #endif // __P_SAVEG_H__
00042 
00043 
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