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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| void | I_InitSound () |
| void STACK_ARGS | I_ShutdownSound (void) |
| void | I_SetSfxVolume (float volume) |
| void | I_SetChannels (int) |
| void | I_LoadSound (struct sfxinfo_struct *sfx) |
| int | I_StartSound (int id, int vol, int sep, int pitch, bool loop) |
| void | I_StopSound (int handle) |
| int | I_SoundIsPlaying (int handle) |
| void | I_UpdateSoundParams (int handle, float vol, int sep, int pitch) |
| void I_InitSound | ( | ) |
| void I_LoadSound | ( | struct sfxinfo_struct * | sfx | ) |
| void I_SetChannels | ( | int | ) |
| void I_SetSfxVolume | ( | float | volume | ) |
| void STACK_ARGS I_ShutdownSound | ( | void | ) |
| int I_SoundIsPlaying | ( | int | handle | ) |
| int I_StartSound | ( | int | id, |
| int | vol, | ||
| int | sep, | ||
| int | pitch, | ||
| bool | loop | ||
| ) |
| void I_StopSound | ( | int | handle | ) |
| void I_UpdateSoundParams | ( | int | handle, |
| float | vol, | ||
| int | sep, | ||
| int | pitch | ||
| ) |