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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| IMPLEMENT_CLASS (DConsoleCommand, DObject) IMPLEMENT_CLASS(DConsoleAlias | |
| DConsoleCommand EXTERN_CVAR(lookspring) typedef std command_map_t & | Commands () |
| unsigned int | MakeKey (const char *s) |
| int | GetActionBit (unsigned int key) |
| void | C_DoCommand (const char *cmd) |
| void | AddCommandString (std::string cmd, bool onlycvars) |
| BEGIN_COMMAND (exec) | |
| END_COMMAND (exec) BEGIN_COMMAND(if) | |
| END_COMMAND (if) const char *ParseString2(const char *data) | |
| const char * | ParseString (const char *data) |
| std::string | BuildString (size_t argc, const char **argv) |
| std::string | BuildString (size_t argc, std::vector< std::string > args) |
| BEGIN_COMMAND (alias) | |
| END_COMMAND (alias) BEGIN_COMMAND(cmdlist) | |
| END_COMMAND (cmdlist) BEGIN_COMMAND(key) | |
| END_COMMAND (key) void C_ExecCmdLineParams(bool onlyset | |
| BEGIN_COMMAND (puke) | |
| END_COMMAND (puke) BEGIN_COMMAND(error) | |
| END_COMMAND (error) VERSION_CONTROL(c_dispatch_cpp | |
Variables | |
| struct ActionBits | actionbits [NUM_ACTIONS] |
| byte | Actions [NUM_ACTIONS] |
| bool | safemode = false |
| void AddCommandString | ( | std::string | cmd, |
| bool | onlycvars | ||
| ) |
| BEGIN_COMMAND | ( | exec | ) |
| BEGIN_COMMAND | ( | puke | ) |
| BEGIN_COMMAND | ( | alias | ) |
| std::string BuildString | ( | size_t | argc, |
| std::vector< std::string > | args | ||
| ) |
| std::string BuildString | ( | size_t | argc, |
| const char ** | argv | ||
| ) |
| void C_DoCommand | ( | const char * | cmd | ) |
| DConsoleCommand EXTERN_CVAR (lookspring) typedef std command_map_t& Commands | ( | ) |
| END_COMMAND | ( | error | ) |
| END_COMMAND | ( | alias | ) |
| END_COMMAND | ( | cmdlist | ) |
| END_COMMAND | ( | puke | ) |
| END_COMMAND | ( | exec | ) |
| END_COMMAND | ( | if | ) | const |
| END_COMMAND | ( | key | ) |
| int GetActionBit | ( | unsigned int | key | ) |
| IMPLEMENT_CLASS | ( | DConsoleCommand | , |
| DObject | |||
| ) |
| unsigned int MakeKey | ( | const char * | s | ) |
| const char* ParseString | ( | const char * | data | ) |
| struct ActionBits actionbits[NUM_ACTIONS] |
{
{ 0x00409, ACTION_USE, "use" },
{ 0x0074d, ACTION_BACK, "back" },
{ 0x007e4, ACTION_LEFT, "left" },
{ 0x00816, ACTION_JUMP, "jump" },
{ 0x0106d, ACTION_KLOOK, "klook" },
{ 0x0109d, ACTION_MLOOK, "mlook" },
{ 0x010d8, ACTION_RIGHT, "right" },
{ 0x0110a, ACTION_SPEED, "speed" },
{ 0x01fc5, ACTION_ATTACK, "attack" },
{ 0x021ae, ACTION_LOOKUP, "lookup" },
{ 0x021fe, ACTION_MOVEUP, "moveup" },
{ 0x02315, ACTION_STRAFE, "strafe" },
{ 0x041c4, ACTION_FORWARD, "forward" },
{ 0x08788, ACTION_LOOKDOWN, "lookdown" },
{ 0x088c4, ACTION_MOVELEFT, "moveleft" },
{ 0x088c8, ACTION_MOVEDOWN, "movedown" },
{ 0x11268, ACTION_MOVERIGHT, "moveright" },
{ 0x2314d, ACTION_SHOWSCORES, "showscores" }
}
| bool safemode = false |