Odamex
Setting the Standard in Multiplayer Doom
common/r_local.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: r_local.h 1788 2010-08-24 04:42:57Z russellrice $
00005 //
00006 // Copyright (C) 1993-1996 by id Software, Inc.
00007 // Copyright (C) 2006-2010 by The Odamex Team.
00008 //
00009 // This program is free software; you can redistribute it and/or
00010 // modify it under the terms of the GNU General Public License
00011 // as published by the Free Software Foundation; either version 2
00012 // of the License, or (at your option) any later version.
00013 //
00014 // This program is distributed in the hope that it will be useful,
00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017 // GNU General Public License for more details.
00018 //
00019 // DESCRIPTION:
00020 //      Refresh (R_*) module, global header.
00021 //      All the rendering/drawing stuff is here.
00022 //
00023 //-----------------------------------------------------------------------------
00024 
00025 
00026 #ifndef __R_LOCAL_H__
00027 #define __R_LOCAL_H__
00028 
00029 // Binary Angles, sine/cosine/atan lookups.
00030 #include "tables.h"
00031 
00032 // Screen size related parameters.
00033 #include "doomdef.h"
00034 
00035 // Include the refresh/render data structs.
00036 #include "r_data.h"
00037 
00038 //
00039 // Separate header file for each module.
00040 //
00041 #include "r_main.h"
00042 #include "r_bsp.h"
00043 #include "r_segs.h"
00044 #include "r_plane.h"
00045 #include "r_data.h"
00046 #include "r_things.h"
00047 #include "r_draw.h"
00048 
00049 #endif // __R_LOCAL_H__
00050 
00051 
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