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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: r_local.h 1788 2010-08-24 04:42:57Z russellrice $ 00005 // 00006 // Copyright (C) 1993-1996 by id Software, Inc. 00007 // Copyright (C) 2006-2010 by The Odamex Team. 00008 // 00009 // This program is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // This program is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // DESCRIPTION: 00020 // Refresh (R_*) module, global header. 00021 // All the rendering/drawing stuff is here. 00022 // 00023 //----------------------------------------------------------------------------- 00024 00025 00026 #ifndef __R_LOCAL_H__ 00027 #define __R_LOCAL_H__ 00028 00029 // Binary Angles, sine/cosine/atan lookups. 00030 #include "tables.h" 00031 00032 // Screen size related parameters. 00033 #include "doomdef.h" 00034 00035 // Include the refresh/render data structs. 00036 #include "r_data.h" 00037 00038 // 00039 // Separate header file for each module. 00040 // 00041 #include "r_main.h" 00042 #include "r_bsp.h" 00043 #include "r_segs.h" 00044 #include "r_plane.h" 00045 #include "r_data.h" 00046 #include "r_things.h" 00047 #include "r_draw.h" 00048 00049 #endif // __R_LOCAL_H__ 00050 00051