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Odamex
Setting the Standard in Multiplayer Doom
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Typedefs | |
| typedef int | SOCKET |
| typedef int | socklen_t |
Functions | |
| SOCKET | UDPsocket (void) |
| void | BindToLocalPort (SOCKET s, u_short port) |
| void | CloseNetwork (void) |
| void | SockadrToNetadr (struct sockaddr_in *s, netadr_t *a) |
| void | NetadrToSockadr (netadr_t *a, struct sockaddr_in *s) |
| char * | NET_AdrToString (netadr_t a, bool displayport) |
| bool | NET_StringToAdr (char *s, netadr_t *a) |
| bool | NET_CompareAdr (netadr_t a, netadr_t b) |
| int | NET_GetPacket (void) |
| void | NET_SendPacket (int length, byte *data, netadr_t to) |
| void | InitNetCommon (void) |
| void | I_SetPort (netadr_t &addr, int port) |
Variables | |
| int | net_socket |
| int | localport |
| netadr_t | net_from |
| buf_t | net_message (MAX_UDP_PACKET) |
| typedef int SOCKET |
| typedef int socklen_t |
| void BindToLocalPort | ( | SOCKET | s, |
| u_short | port | ||
| ) |
| void CloseNetwork | ( | void | ) |
| void I_SetPort | ( | netadr_t & | addr, |
| int | port | ||
| ) |
| void InitNetCommon | ( | void | ) |
| char* NET_AdrToString | ( | netadr_t | a, |
| bool | displayport | ||
| ) |
| int NET_GetPacket | ( | void | ) |
| bool NET_StringToAdr | ( | char * | s, |
| netadr_t * | a | ||
| ) |
| void NetadrToSockadr | ( | netadr_t * | a, |
| struct sockaddr_in * | s | ||
| ) |
| void SockadrToNetadr | ( | struct sockaddr_in * | s, |
| netadr_t * | a | ||
| ) |
| SOCKET UDPsocket | ( | void | ) |
| int localport |
| buf_t net_message(MAX_UDP_PACKET) |
| int net_socket |