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Odamex
Setting the Standard in Multiplayer Doom
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#include <p_ctf.h>
Data Fields | |
| bool | flaglocated |
| AActor::AActorPtr | actor |
| size_t | flagger |
| int | pickup_time |
| int | x |
| int | y |
| int | z |
| size_t | timeout |
| flag_state_t | state |
| int | sb_tick |
| AActor::AActorPtr flagdata::actor |
| size_t flagdata::flagger |
| size_t flagdata::timeout |
| int flagdata::x |
| int flagdata::y |
| int flagdata::z |