Odamex
Setting the Standard in Multiplayer Doom
flagdata Struct Reference

#include <p_ctf.h>

Data Fields

bool flaglocated
AActor::AActorPtr actor
size_t flagger
int pickup_time
int x
int y
int z
size_t timeout
flag_state_t state
int sb_tick

Field Documentation

AActor::AActorPtr flagdata::actor

The documentation for this struct was generated from the following file:
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