Go to the source code of this file.
Data Structures |
| struct | flagdata |
Enumerations |
| enum | flag_state_t { flag_home,
flag_dropped,
flag_carried,
NUMFLAGSTATES
} |
| enum | flag_score_t {
SCORE_NONE,
SCORE_REFRESH,
SCORE_KILL,
SCORE_BETRAYAL,
SCORE_GRAB,
SCORE_FIRSTGRAB,
SCORE_CARRIERKILL,
SCORE_RETURN,
SCORE_CAPTURE,
SCORE_DROP,
SCORE_MANUALRETURN,
NUM_CTF_SCORE
} |
Functions |
| void | CL_CTFEvent (void) |
| void | SV_CTFEvent (flag_t f, flag_score_t event, player_t &who) |
| bool | SV_FlagTouch (player_t &player, flag_t f, bool firstgrab) |
| void | SV_SocketTouch (player_t &player, flag_t f) |
| void | CTF_Connect (player_t &player) |
| void | CTF_DrawHud (void) |
| void | CTF_CarryFlag (player_t &who, flag_t flag) |
| void | CTF_MoveFlags (void) |
| void | CTF_RunTics (void) |
| void | CTF_SpawnFlag (flag_t f) |
| void | CTF_SpawnDroppedFlag (flag_t f, int x, int y, int z) |
| void | CTF_RememberFlagPos (mapthing2_t *mthing) |
| void | CTF_CheckFlags (player_t &player) |
| void | CTF_Sound (flag_t f, flag_score_t event) |
| mapthing2_t * | CTF_SelectTeamPlaySpot (player_t &player, int selections) |
Variables |
| flagdata | CTFdata [NUMFLAGS] |
| int | TEAMpoints [NUMFLAGS] |
| char * | team_names [NUMTEAMS+2] |
Enumeration Type Documentation
- Enumerator:
| SCORE_NONE |
|
| SCORE_REFRESH |
|
| SCORE_KILL |
|
| SCORE_BETRAYAL |
|
| SCORE_GRAB |
|
| SCORE_FIRSTGRAB |
|
| SCORE_CARRIERKILL |
|
| SCORE_RETURN |
|
| SCORE_CAPTURE |
|
| SCORE_DROP |
|
| SCORE_MANUALRETURN |
|
| NUM_CTF_SCORE |
|
- Enumerator:
| flag_home |
|
| flag_dropped |
|
| flag_carried |
|
| NUMFLAGSTATES |
|
Function Documentation
| void CL_CTFEvent |
( |
void |
| ) |
|
| void CTF_CheckFlags |
( |
player_t & |
player | ) |
|
| void CTF_DrawHud |
( |
void |
| ) |
|
| void CTF_MoveFlags |
( |
void |
| ) |
|
| void CTF_RunTics |
( |
void |
| ) |
|
| void CTF_SpawnDroppedFlag |
( |
flag_t |
f, |
|
|
int |
x, |
|
|
int |
y, |
|
|
int |
z |
|
) |
| |
| void CTF_SpawnFlag |
( |
flag_t |
f | ) |
|
Variable Documentation