Odamex
Setting the Standard in Multiplayer Doom
client/sdl/i_sound.cpp File Reference

Functions

 EXTERN_CVAR (snd_crossover) EXTERN_CVAR(snd_samplerate) static bool ConvertibleRatio(int freq1
void I_SetSfxVolume (float volume)
int I_StartSound (int id, int vol, int sep, int pitch, bool loop)
void I_StopSound (int handle)
int I_SoundIsPlaying (int handle)
void I_UpdateSoundParams (int handle, float vol, int sep, int pitch)
void I_LoadSound (struct sfxinfo_struct *sfx)
void I_InitSound (void)
void STACK_ARGS I_ShutdownSound (void)

Function Documentation

EXTERN_CVAR ( snd_crossover  )
void I_InitSound ( void  )
void I_LoadSound ( struct sfxinfo_struct sfx)
void I_SetSfxVolume ( float  volume)
void STACK_ARGS I_ShutdownSound ( void  )
int I_SoundIsPlaying ( int  handle)
int I_StartSound ( int  id,
int  vol,
int  sep,
int  pitch,
bool  loop 
)
void I_StopSound ( int  handle)
void I_UpdateSoundParams ( int  handle,
float  vol,
int  sep,
int  pitch 
)
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