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Odamex
Setting the Standard in Multiplayer Doom
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#include <d_items.h>
Data Fields | |
| const char * | classname |
| BOOL(* | pickup )(player_s *ent, class AActor *other) |
| void(* | use )(player_s *ent, struct gitem_s *item) |
| byte | flags |
| byte | offset |
| byte | quantity |
| const char * | pickup_name |
| const char* gitem_s::classname |
| BOOL(* gitem_s::pickup)(player_s *ent, class AActor *other) |
| const char* gitem_s::pickup_name |
| void(* gitem_s::use)(player_s *ent, struct gitem_s *item) |