Odamex
Setting the Standard in Multiplayer Doom
gitem_s Struct Reference

#include <d_items.h>

Data Fields

const char * classname
BOOL(* pickup )(player_s *ent, class AActor *other)
void(* use )(player_s *ent, struct gitem_s *item)
byte flags
byte offset
byte quantity
const char * pickup_name

Field Documentation

const char* gitem_s::classname
BOOL(* gitem_s::pickup)(player_s *ent, class AActor *other)
const char* gitem_s::pickup_name
void(* gitem_s::use)(player_s *ent, struct gitem_s *item)

The documentation for this struct was generated from the following file:
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