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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: v_text.h 1788 2010-08-24 04:42:57Z russellrice $ 00005 // 00006 // Copyright (C) 1998-2006 by Randy Heit (ZDoom 1.22). 00007 // Copyright (C) 2006-2010 by The Odamex Team. 00008 // 00009 // This program is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // This program is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // DESCRIPTION: 00020 // V_TEXT 00021 // 00022 //----------------------------------------------------------------------------- 00023 00024 00025 #ifndef __V_TEXT_H__ 00026 #define __V_TEXT_H__ 00027 00028 #include "doomtype.h" 00029 00030 struct brokenlines_s { 00031 int width; 00032 char *string; 00033 }; 00034 typedef struct brokenlines_s brokenlines_t; 00035 00036 #define CR_BRICK 0 00037 #define CR_TAN 1 00038 #define CR_GRAY 2 00039 #define CR_GREY 2 00040 #define CR_GREEN 3 00041 #define CR_BROWN 4 00042 #define CR_GOLD 5 00043 #define CR_RED 6 00044 #define CR_BLUE 7 00045 #define CR_ORANGE 8 00046 #define CR_YELLOW 9 00047 #define CR_WHITE 10 00048 #define NUM_TEXT_COLORS 11 00049 00050 #define TEXTCOLOR_BRICK "\x8aA" 00051 #define TEXTCOLOR_TAN "\x8aB" 00052 #define TEXTCOLOR_GRAY "\x8aC" 00053 #define TEXTCOLOR_GREY "\x8aC" 00054 #define TEXTCOLOR_GREEN "\x8aD" 00055 #define TEXTCOLOR_BROWN "\x8aE" 00056 #define TEXTCOLOR_GOLD "\x8aF" 00057 #define TEXTCOLOR_RED "\x8aG" 00058 #define TEXTCOLOR_BLUE "\x8aH" 00059 #define TEXTCOLOR_ORANGE "\x8aI" 00060 #define TEXTCOLOR_WHITE "\x8aJ" 00061 #define TEXTCOLOR_YELLOW "\x8aK" 00062 00063 #define TEXTCOLOR_NORMAL "\x8a-" 00064 #define TEXTCOLOR_BOLD "\x8a+" 00065 00066 int V_StringWidth (const byte *str); 00067 inline int V_StringWidth (const char *str) { return V_StringWidth ((const byte *)str); } 00068 00069 brokenlines_t *V_BreakLines (int maxwidth, const byte *str); 00070 void V_FreeBrokenLines (brokenlines_t *lines); 00071 inline brokenlines_t *V_BreakLines (int maxwidth, const char *str) { return V_BreakLines (maxwidth, (const byte *)str); } 00072 00073 void V_InitConChars (byte transcolor); 00074 00075 #endif //__V_TEXT_H__ 00076