Odamex
Setting the Standard in Multiplayer Doom
common/dstrings.cpp File Reference

Data Structures

class  ReplacedStringTracker

Functions

void D_InitStrings (void)
void ReplaceString (const char **ptr, const char *str)

Variables

const char * endmsg [NUM_QUITMESSAGES+1]
gamestring_t Strings []
class ReplacedStringTracker rst

Function Documentation

void D_InitStrings ( void  )
void ReplaceString ( const char **  ptr,
const char *  str 
)

Variable Documentation

const char* endmsg[NUM_QUITMESSAGES+1]
Initial value:
{
  
  NULL,
  "please don't leave, there's more\ndemons to toast!",
  "let's beat it -- this is turning\ninto a bloodbath!",
  "i wouldn't leave if i were you.\ndos is much worse.",
  "you're trying to say you like dos\nbetter than me, right?",
  "don't leave yet -- there's a\ndemon around that corner!",
  "ya know, next time you come in here\ni'm gonna toast ya.",
  "go ahead and leave. see if i care.",

  
  "you want to quit?\nthen, thou hast lost an eighth!",
  "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
  "get outta here and go back\nto your boring programs.",
  "if i were your boss, i'd \n deathmatch ya in a minute!",
  "look, bud. you leave now\nand you forfeit your body count!",
  "just leave. when you come\nback, i'll be waiting with a bat.",
  "you're lucky i don't smack\nyou for thinking about leaving."
}
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