Odamex
Setting the Standard in Multiplayer Doom
client/src/wi_stuff.h
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00001 // Emacs style mode select   -*- C++ -*- 
00002 //-----------------------------------------------------------------------------
00003 //
00004 // $Id: wi_stuff.h 1788 2010-08-24 04:42:57Z russellrice $
00005 //
00006 // Copyright (C) 1993-1996 by id Software, Inc.
00007 // Copyright (C) 2006-2010 by The Odamex Team.
00008 //
00009 // This source is available for distribution and/or modification
00010 // only under the terms of the DOOM Source Code License as
00011 // published by id Software. All rights reserved.
00012 //
00013 // The source is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
00016 // for more details.
00017 //
00018 // DESCRIPTION:
00019 //  Intermission.
00020 //
00021 //-----------------------------------------------------------------------------
00022 
00023 
00024 #ifndef __WI_STUFF__
00025 #define __WI_STUFF__
00026 
00027 #include "doomdef.h"
00028 #include "d_player.h"
00029 
00030 // States for the intermission
00031 
00032 typedef enum
00033 {
00034         NoState = -1,
00035         StatCount,
00036         ShowNextLoc
00037 
00038 } stateenum_t;
00039 
00040 // Called by main loop, animate the intermission.
00041 void WI_Ticker (void);
00042 
00043 // Called by main loop,
00044 // draws the intermission directly into the screen buffer.
00045 void WI_Drawer (void);
00046 
00047 // Setup for an intermission screen.
00048 void WI_Start (wbstartstruct_t *wbstartstruct);
00049 
00050 void WI_drawLF (void);
00051 
00052 #endif
00053 
00054 
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