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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| void | HU_Init (void) |
| BOOL | HU_Responder (event_t *ev) |
| void | HU_Drawer (void) |
| void | OdamexEffect (int xa, int ya, int xb, int yb) |
| void | HU_DrawScores (player_s *me) |
Variables | |
| int | headsupactive |
| void HU_Drawer | ( | void | ) |
| void HU_DrawScores | ( | player_s * | me | ) |
| void HU_Init | ( | void | ) |
| void OdamexEffect | ( | int | xa, |
| int | ya, | ||
| int | xb, | ||
| int | yb | ||
| ) |
| int headsupactive |