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Odamex
Setting the Standard in Multiplayer Doom
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Data Structures | |
| struct | castinfo_t |
Functions | |
| void | F_StartCast (void) |
| void | F_CastTicker (void) |
| BOOL | F_CastResponder (event_t *ev) |
| void | F_CastDrawer (void) |
| void | F_StartFinale (char *music, char *flat, const char *text) |
| BOOL | F_Responder (event_t *event) |
| void | F_Ticker (void) |
| void | F_TextWrite (void) |
| void | F_DrawPatchCol (int x, const patch_t *patch, int col, const DCanvas *scrn) |
| void | F_BunnyScroll (void) |
| void | F_Drawer (void) |
Variables | |
| unsigned int | finalestage |
| int | finalecount |
| patch_t * | hu_font [HU_FONTSIZE] |
| castinfo_t | castorder [] |
| int | castnum |
| int | casttics |
| int | castsprite |
| state_t * | caststate |
| BOOL | castdeath |
| int | castframes |
| int | castonmelee |
| BOOL | castattacking |
| gamestate_t | wipegamestate |
| void F_BunnyScroll | ( | void | ) |
| void F_CastDrawer | ( | void | ) |
| void F_CastTicker | ( | void | ) |
| void F_Drawer | ( | void | ) |
| void F_StartCast | ( | void | ) |
| void F_StartFinale | ( | char * | music, |
| char * | flat, | ||
| const char * | text | ||
| ) |
| void F_TextWrite | ( | void | ) |
| void F_Ticker | ( | void | ) |
| int castframes |
| int castnum |
| int castonmelee |
{
{NULL, MT_POSSESSED},
{NULL, MT_SHOTGUY},
{NULL, MT_CHAINGUY},
{NULL, MT_TROOP},
{NULL, MT_SERGEANT},
{NULL, MT_SKULL},
{NULL, MT_HEAD},
{NULL, MT_KNIGHT},
{NULL, MT_BRUISER},
{NULL, MT_BABY},
{NULL, MT_PAIN},
{NULL, MT_UNDEAD},
{NULL, MT_FATSO},
{NULL, MT_VILE},
{NULL, MT_SPIDER},
{NULL, MT_CYBORG},
{NULL, MT_PLAYER},
{NULL, MT_UNKNOWNTHING}
}
| int castsprite |
| int casttics |
| int finalecount |
| unsigned int finalestage |