Odamex
Setting the Standard in Multiplayer Doom
client/src/f_finale.cpp File Reference

Data Structures

struct  castinfo_t

Functions

void F_StartCast (void)
void F_CastTicker (void)
BOOL F_CastResponder (event_t *ev)
void F_CastDrawer (void)
void F_StartFinale (char *music, char *flat, const char *text)
BOOL F_Responder (event_t *event)
void F_Ticker (void)
void F_TextWrite (void)
void F_DrawPatchCol (int x, const patch_t *patch, int col, const DCanvas *scrn)
void F_BunnyScroll (void)
void F_Drawer (void)

Variables

unsigned int finalestage
int finalecount
patch_thu_font [HU_FONTSIZE]
castinfo_t castorder []
int castnum
int casttics
int castsprite
state_tcaststate
BOOL castdeath
int castframes
int castonmelee
BOOL castattacking
gamestate_t wipegamestate

Function Documentation

void F_BunnyScroll ( void  )
void F_CastDrawer ( void  )
BOOL F_CastResponder ( event_t ev)
void F_CastTicker ( void  )
void F_Drawer ( void  )
void F_DrawPatchCol ( int  x,
const patch_t patch,
int  col,
const DCanvas scrn 
)
BOOL F_Responder ( event_t event)
void F_StartCast ( void  )
void F_StartFinale ( char *  music,
char *  flat,
const char *  text 
)
void F_TextWrite ( void  )
void F_Ticker ( void  )

Variable Documentation

int castnum
int casttics
unsigned int finalestage
patch_t* hu_font[HU_FONTSIZE]
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