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Odamex
Setting the Standard in Multiplayer Doom
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#include <r_defs.h>
Data Fields | |
| int | x1 |
| int | x2 |
| fixed_t | gx |
| fixed_t | gy |
| fixed_t | gz |
| fixed_t | gzt |
| fixed_t | startfrac |
| fixed_t | xscale |
| fixed_t | yscale |
| fixed_t | xiscale |
| fixed_t | depth |
| fixed_t | texturemid |
| int | patch |
| lighttable_t * | colormap |
| int | mobjflags |
| byte * | translation |
| sector_t * | heightsec |
| fixed_t | translucency |
| int vissprite_s::x1 |
| int vissprite_s::x2 |