Odamex
Setting the Standard in Multiplayer Doom
vissprite_s Struct Reference

#include <r_defs.h>

Data Fields

int x1
int x2
fixed_t gx
fixed_t gy
fixed_t gz
fixed_t gzt
fixed_t startfrac
fixed_t xscale
fixed_t yscale
fixed_t xiscale
fixed_t depth
fixed_t texturemid
int patch
lighttable_tcolormap
int mobjflags
bytetranslation
sector_theightsec
fixed_t translucency

Field Documentation


The documentation for this struct was generated from the following file:
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