Odamex
Setting the Standard in Multiplayer Doom
client/src/d_net.cpp File Reference

Functions

void CL_RememberSkin (void)
void D_ProcessEvents (void)
void G_BuildTiccmd (ticcmd_t *cmd)
void D_DoAdvanceDemo (void)
void NetUpdate (void)
void D_CheckNetGame (void)
void TryStepTics (QWORD tics)
void TryRunTics (void)
 BEGIN_COMMAND (step)
 END_COMMAND (step) VERSION_CONTROL(d_net_cpp

Variables

bytedemo_p
int lastnettic
int skiptics
int ticdup
bool step_mode = false
BOOL advancedemo
int canceltics = 0
QWORD nextstep = 0

Function Documentation

BEGIN_COMMAND ( step  )
void CL_RememberSkin ( void  )
void D_CheckNetGame ( void  )
void D_DoAdvanceDemo ( void  )
void D_ProcessEvents ( void  )
END_COMMAND ( step  )
void G_BuildTiccmd ( ticcmd_t cmd)
void NetUpdate ( void  )
void TryRunTics ( void  )
void TryStepTics ( QWORD  tics)

Variable Documentation

int canceltics = 0
int skiptics
bool step_mode = false
int ticdup
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