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Odamex
Setting the Standard in Multiplayer Doom
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| void A_Ambient | ( | AActor * | ) |
| void A_BabyMetal | ( | AActor * | ) |
| void A_BFGSpray | ( | AActor * | ) |
| void A_BossDeath | ( | AActor * | ) |
| void A_BrainAwake | ( | AActor * | ) |
| void A_BrainDie | ( | AActor * | ) |
| void A_BrainExplode | ( | AActor * | ) |
| void A_BrainPain | ( | AActor * | ) |
| void A_BrainScream | ( | AActor * | ) |
| void A_BrainSpit | ( | AActor * | ) |
| void A_BruisAttack | ( | AActor * | ) |
| void A_BspiAttack | ( | AActor * | ) |
| void A_Chase | ( | AActor * | ) |
| void A_CPosAttack | ( | AActor * | ) |
| void A_CPosRefire | ( | AActor * | ) |
| void A_CyberAttack | ( | AActor * | ) |
| void A_Explode | ( | AActor * | ) |
| void A_FaceTarget | ( | AActor * | ) |
| void A_Fall | ( | AActor * | ) |
| void A_FatAttack1 | ( | AActor * | ) |
| void A_FatAttack2 | ( | AActor * | ) |
| void A_FatAttack3 | ( | AActor * | ) |
| void A_FatRaise | ( | AActor * | ) |
| void A_Fire | ( | AActor * | ) |
| void A_FireCrackle | ( | AActor * | ) |
| void A_Gibify | ( | AActor * | ) |
| void A_HeadAttack | ( | AActor * | ) |
| void A_Hoof | ( | AActor * | ) |
| void A_KeenDie | ( | AActor * | ) |
| void A_Look | ( | AActor * | ) |
| void A_Metal | ( | AActor * | ) |
| void A_Pain | ( | AActor * | ) |
| void A_PainAttack | ( | AActor * | ) |
| void A_PainDie | ( | AActor * | ) |
| void A_PlayerScream | ( | AActor * | ) |
| void A_PosAttack | ( | AActor * | ) |
| void A_SargAttack | ( | AActor * | ) |
| void A_Scream | ( | AActor * | ) |
| void A_SkelFist | ( | AActor * | ) |
| void A_SkelMissile | ( | AActor * | ) |
| void A_SkelWhoosh | ( | AActor * | ) |
| void A_SkullAttack | ( | AActor * | ) |
| void A_SpawnFly | ( | AActor * | ) |
| void A_SpawnSound | ( | AActor * | ) |
| void A_SpidRefire | ( | AActor * | ) |
| void A_SPosAttack | ( | AActor * | ) |
| void A_StartFire | ( | AActor * | ) |
| void A_Tracer | ( | AActor * | ) |
| void A_TroopAttack | ( | AActor * | ) |
| void A_VileAttack | ( | AActor * | ) |
| void A_VileChase | ( | AActor * | ) |
| void A_VileStart | ( | AActor * | ) |
| void A_VileTarget | ( | AActor * | ) |
| void A_XScream | ( | AActor * | ) |
| mobjinfo_t mobjinfo[NUMMOBJTYPES] |
| const char* sprnames[NUMSPRITES+1] |
{
"TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
"MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
"SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
"HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
"PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
"BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
"SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
"ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
"LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
"POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
"COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
"COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
"HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2","TNT1","GIB0",
"GIB1","GIB2","GIB3","GIB4","GIB5","GIB6","GIB7","UNKN",
"BSOK","RSOK","BFLG","RFLG","BDWN","RDWN","BCAR","RCAR","TLGL",
0
}