Odamex
Setting the Standard in Multiplayer Doom
client/sdl/hardware.h File Reference

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Data Structures

class  IVideo
class  IInputDevice
class  IKeyboard
class  IMouse
class  IJoystick

Functions

void I_InitHardware ()
void STACK_ARGS I_ShutdownHardware ()
void I_ScreenShot (const char *filename)

Function Documentation

void I_InitHardware ( )
void I_ScreenShot ( const char *  filename)
void STACK_ARGS I_ShutdownHardware ( )
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