Odamex
Setting the Standard in Multiplayer Doom
common/p_lights.cpp File Reference

Functions

 IMPLEMENT_SERIAL (DLighting, DSectorEffect) DLighting
 IMPLEMENT_SERIAL (DFireFlicker, DLighting) DFireFlicker
 IMPLEMENT_SERIAL (DFlicker, DLighting) DFlicker
void EV_StartLightFlickering (int tag, int upper, int lower)
 IMPLEMENT_SERIAL (DLightFlash, DLighting) DLightFlash
 IMPLEMENT_SERIAL (DStrobe, DLighting) DStrobe
void EV_StartLightStrobing (int tag, int upper, int lower, int utics, int ltics)
void EV_StartLightStrobing (int tag, int utics, int ltics)
void EV_TurnTagLightsOff (int tag)
void EV_LightTurnOn (int tag, int bright)
int EV_LightTurnOnPartway (int tag, int level)
void EV_LightChange (int tag, int value)
 IMPLEMENT_SERIAL (DGlow, DLighting) DGlow
 IMPLEMENT_SERIAL (DGlow2, DLighting) DGlow2
void EV_StartLightGlowing (int tag, int upper, int lower, int tics)
void EV_StartLightFading (int tag, int value, int tics)
 IMPLEMENT_SERIAL (DPhased, DLighting) DPhased

Function Documentation

void EV_LightChange ( int  tag,
int  value 
)
void EV_LightTurnOn ( int  tag,
int  bright 
)
int EV_LightTurnOnPartway ( int  tag,
int  level 
)
void EV_StartLightFading ( int  tag,
int  value,
int  tics 
)
void EV_StartLightFlickering ( int  tag,
int  upper,
int  lower 
)
void EV_StartLightGlowing ( int  tag,
int  upper,
int  lower,
int  tics 
)
void EV_StartLightStrobing ( int  tag,
int  utics,
int  ltics 
)
void EV_StartLightStrobing ( int  tag,
int  upper,
int  lower,
int  utics,
int  ltics 
)
void EV_TurnTagLightsOff ( int  tag)
IMPLEMENT_SERIAL ( DLighting  ,
DSectorEffect   
)
IMPLEMENT_SERIAL ( DFireFlicker  ,
DLighting   
)
IMPLEMENT_SERIAL ( DPhased  ,
DLighting   
)
IMPLEMENT_SERIAL ( DGlow  ,
DLighting   
)
IMPLEMENT_SERIAL ( DGlow2  ,
DLighting   
)
IMPLEMENT_SERIAL ( DStrobe  ,
DLighting   
)
IMPLEMENT_SERIAL ( DFlicker  ,
DLighting   
)
IMPLEMENT_SERIAL ( DLightFlash  ,
DLighting   
)
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