Functions |
| | EXTERN_CVAR (sv_allowexit) EXTERN_CVAR(sv_fastmonsters) EXTERN_CVAR(co_realactorheight) EXTERN_CVAR(co_zdoomphys) enum dirtype_t |
| void | A_Fall (AActor *actor) |
| void | P_RecursiveSound (sector_t *sec, int soundblocks, AActor *soundtarget) |
| void | P_NoiseAlert (AActor *target, AActor *emmiter) |
| BOOL | P_CheckMeleeRange (AActor *actor) |
| BOOL | P_CheckMissileRange (AActor *actor) |
| BOOL | P_Move (AActor *actor) |
| BOOL | P_TryWalk (AActor *actor) |
| void | P_NewChaseDir (AActor *actor) |
| BOOL | P_LookForPlayers (AActor *actor, BOOL allaround) |
| void | A_KeenDie (AActor *actor) |
| void | A_Look (AActor *actor) |
| void | A_Chase (AActor *actor) |
| void | A_FaceTarget (AActor *actor) |
| void | A_PosAttack (AActor *actor) |
| void | A_SPosAttack (AActor *actor) |
| void | A_CPosAttack (AActor *actor) |
| void | A_CPosRefire (AActor *actor) |
| void | A_SpidRefire (AActor *actor) |
| void | A_BspiAttack (AActor *actor) |
| void | A_TroopAttack (AActor *actor) |
| void | A_SargAttack (AActor *actor) |
| void | A_HeadAttack (AActor *actor) |
| void | A_CyberAttack (AActor *actor) |
| void | A_BruisAttack (AActor *actor) |
| void | A_SkelMissile (AActor *actor) |
| void | A_Tracer (AActor *actor) |
| void | A_SkelWhoosh (AActor *actor) |
| void | A_SkelFist (AActor *actor) |
| BOOL | PIT_VileCheck (AActor *thing) |
| void | A_VileChase (AActor *actor) |
| void | A_VileStart (AActor *actor) |
| void | A_Fire (AActor *actor) |
| void | A_StartFire (AActor *actor) |
| void | A_FireCrackle (AActor *actor) |
| void | A_VileTarget (AActor *actor) |
| void | A_VileAttack (AActor *actor) |
| void | A_FatRaise (AActor *actor) |
| void | A_FatAttack1 (AActor *actor) |
| void | A_FatAttack2 (AActor *actor) |
| void | A_FatAttack3 (AActor *actor) |
| void | A_SkullAttack (AActor *actor) |
| void | A_PainShootSkull (AActor *actor, angle_t angle) |
| void | A_PainAttack (AActor *actor) |
| void | A_PainDie (AActor *actor) |
| void | A_Scream (AActor *actor) |
| void | A_XScream (AActor *actor) |
| void | A_Pain (AActor *actor) |
| void | A_Explode (AActor *thing) |
| void | A_BossDeath (AActor *actor) |
| void | A_Hoof (AActor *mo) |
| void | A_Metal (AActor *mo) |
| void | A_BabyMetal (AActor *mo) |
| void | P_SpawnBrainTargets (void) |
| void | A_BrainAwake (AActor *mo) |
| void | A_BrainPain (AActor *mo) |
| void | A_BrainScream (AActor *mo) |
| void | A_BrainExplode (AActor *mo) |
| void | A_BrainDie (AActor *mo) |
| void | A_BrainSpit (AActor *mo) |
| void | A_SpawnFly (AActor *mo) |
| void | A_SpawnSound (AActor *mo) |
| void | A_PlayerScream (AActor *mo) |
| void | A_Gibify (AActor *mo) |
Variables |
| bool | HasBehavior |
| dirtype_t | opposite [9] |
| dirtype_t | diags [4] |
| fixed_t | xspeed [8] = {FRACUNIT,47000,0,-47000,-FRACUNIT,-47000,0,47000} |
| fixed_t | yspeed [8] = {0,47000,FRACUNIT,47000,0,-47000,-FRACUNIT,-47000} |
| line_t ** | spechit |
| int | numspechit |
| AActor * | corpsehit |
| AActor * | vileobj |
| fixed_t | viletryx |
| fixed_t | viletryy |
| AActor ** | braintargets |
| int | numbraintargets_alloc |
| int | numbraintargets |
| struct brain_s | brain |