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Odamex
Setting the Standard in Multiplayer Doom
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Functions | |
| void | R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2) |
| void | R_RenderSegLoop1 (void) |
| void | R_RenderSegLoop2 (void) |
| void | R_StoreWallRange (int start, int stop) |
Variables | |
| angle_t | rw_normalangle |
| int | rw_angle1 |
| fixed_t | rw_distance |
| int * | walllights |
| fixed_t | rw_light |
| fixed_t | rw_lightstep |
| void(* | R_RenderSegLoop )(void) |
| int * | openings |
| size_t | maxopenings |
| void R_RenderMaskedSegRange | ( | drawseg_t * | ds, |
| int | x1, | ||
| int | x2 | ||
| ) |
| void R_RenderSegLoop1 | ( | void | ) |
| void R_RenderSegLoop2 | ( | void | ) |
| void R_StoreWallRange | ( | int | start, |
| int | stop | ||
| ) |
| size_t maxopenings |
| int* openings |
| void(* R_RenderSegLoop)(void) |
| int rw_angle1 |
| int* walllights |