Odamex
Setting the Standard in Multiplayer Doom
textscreen/txt_io.h
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00001 // Emacs style mode select   -*- C++ -*-
00002 //-----------------------------------------------------------------------------
00003 //
00004 // Copyright(C) 2005,2006 Simon Howard
00005 //
00006 // This program is free software; you can redistribute it and/or
00007 // modify it under the terms of the GNU General Public License
00008 // as published by the Free Software Foundation; either version 2
00009 // of the License, or (at your option) any later version.
00010 //
00011 // This program is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 // GNU General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU General Public License
00017 // along with this program; if not, write to the Free Software
00018 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
00019 // 02111-1307, USA.
00020 //
00021 //-----------------------------------------------------------------------------
00022 //
00023 // Text mode emulation in SDL
00024 //
00025 //-----------------------------------------------------------------------------
00026 
00027 #ifndef TXT_IO_H
00028 #define TXT_IO_H
00029 
00030 #include "txt_main.h"
00031 
00032 void TXT_PutChar(int c);
00033 void TXT_Puts(const char *s);
00034 void TXT_GotoXY(int x, int y);
00035 void TXT_GetXY(int *x, int *y);
00036 void TXT_FGColor(int color);
00037 void TXT_BGColor(int color, int blinking);
00038 void TXT_ClearScreen(void);
00039 
00040 #endif /* #ifndef TXT_IO_H */
00041 
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