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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | hostent |
Functions | |
| char * | xbox_Getenv (const char *) |
| int | xbox_Putenv (const char *) |
| char * | xbox_GetCWD (char *buf, size_t size) |
| char * | xbox_InetNtoa (struct in_addr in) |
| struct hostent * | xbox_GetHostByName (const char *name) |
| int | xbox_GetHostname (char *name, int namelen) |
| void | xbox_Exit (int status) |
| void | xbox_AtExit (void(*function)(void)) |
| void | xbox_PrintMemoryDebug () |
| int | xbox_SetScreenPosition (float x, float y) |
| int | xbox_SetScreenStretch (float xs, float ys) |
| void | xbox_WriteSaveMeta (std::string path, std::string text) |
| std::string | xbox_GetSavePath (std::string file, int slot) |
| void xbox_AtExit | ( | void(*)(void) | function | ) |
| void xbox_Exit | ( | int | status | ) |
| char* xbox_GetCWD | ( | char * | buf, |
| size_t | size | ||
| ) |
| char* xbox_Getenv | ( | const char * | ) |
| struct hostent* xbox_GetHostByName | ( | const char * | name | ) | [read] |
| int xbox_GetHostname | ( | char * | name, |
| int | namelen | ||
| ) |
| std::string xbox_GetSavePath | ( | std::string | file, |
| int | slot | ||
| ) |
| char* xbox_InetNtoa | ( | struct in_addr | in | ) |
| void xbox_PrintMemoryDebug | ( | ) |
| int xbox_Putenv | ( | const char * | ) |
| int xbox_SetScreenPosition | ( | float | x, |
| float | y | ||
| ) |
| int xbox_SetScreenStretch | ( | float | xs, |
| float | ys | ||
| ) |
| void xbox_WriteSaveMeta | ( | std::string | path, |
| std::string | text | ||
| ) |