Odamex
Setting the Standard in Multiplayer Doom
Xbox/i_xbox.h File Reference

Go to the source code of this file.

Data Structures

struct  hostent

Functions

char * xbox_Getenv (const char *)
int xbox_Putenv (const char *)
char * xbox_GetCWD (char *buf, size_t size)
char * xbox_InetNtoa (struct in_addr in)
struct hostentxbox_GetHostByName (const char *name)
int xbox_GetHostname (char *name, int namelen)
void xbox_Exit (int status)
void xbox_AtExit (void(*function)(void))
void xbox_PrintMemoryDebug ()
int xbox_SetScreenPosition (float x, float y)
int xbox_SetScreenStretch (float xs, float ys)
void xbox_WriteSaveMeta (std::string path, std::string text)
std::string xbox_GetSavePath (std::string file, int slot)

Function Documentation

void xbox_AtExit ( void(*)(void)  function)
void xbox_Exit ( int  status)
char* xbox_GetCWD ( char *  buf,
size_t  size 
)
char* xbox_Getenv ( const char *  )
struct hostent* xbox_GetHostByName ( const char *  name) [read]
int xbox_GetHostname ( char *  name,
int  namelen 
)
std::string xbox_GetSavePath ( std::string  file,
int  slot 
)
char* xbox_InetNtoa ( struct in_addr  in)
void xbox_PrintMemoryDebug ( )
int xbox_Putenv ( const char *  )
int xbox_SetScreenPosition ( float  x,
float  y 
)
int xbox_SetScreenStretch ( float  xs,
float  ys 
)
void xbox_WriteSaveMeta ( std::string  path,
std::string  text 
)
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends