Odamex
Setting the Standard in Multiplayer Doom
ServerInfo_t Struct Reference

#include <net_packet.h>

Data Fields

wxUint32 Response
wxUint8 VersionMajor
wxUint8 VersionMinor
wxUint8 VersionPatch
wxUint32 VersionProtocol
wxUint32 VersionRealProtocol
wxUint32 VersionRevision
wxUint32 PTime
wxString Name
wxUint8 MaxClients
wxUint8 MaxPlayers
GameType_t GameType
wxUint16 ScoreLimit
std::vector< Cvar_tCvars
wxString PasswordHash
wxString CurrentMap
wxUint16 TimeLeft
std::vector< Team_tTeams
std::vector< wxString > Patches
std::vector< Wad_tWads
std::vector< Player_tPlayers

Field Documentation

std::vector<wxString> ServerInfo_t::Patches
std::vector<Wad_t> ServerInfo_t::Wads

The documentation for this struct was generated from the following file:
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends