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Odamex
Setting the Standard in Multiplayer Doom
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00001 // Emacs style mode select -*- C++ -*- 00002 //----------------------------------------------------------------------------- 00003 // 00004 // $Id: r_bsp.h 1788 2010-08-24 04:42:57Z russellrice $ 00005 // 00006 // Copyright (C) 1993-1996 by id Software, Inc. 00007 // Copyright (C) 2006-2010 by The Odamex Team. 00008 // 00009 // This program is free software; you can redistribute it and/or 00010 // modify it under the terms of the GNU General Public License 00011 // as published by the Free Software Foundation; either version 2 00012 // of the License, or (at your option) any later version. 00013 // 00014 // This program is distributed in the hope that it will be useful, 00015 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 // GNU General Public License for more details. 00018 // 00019 // DESCRIPTION: 00020 // Refresh module, BSP traversal and handling. 00021 // 00022 //----------------------------------------------------------------------------- 00023 00024 00025 #ifndef __R_BSP__ 00026 #define __R_BSP__ 00027 00028 00029 extern seg_t* curline; 00030 extern side_t* sidedef; 00031 extern line_t* linedef; 00032 extern sector_t* frontsector; 00033 extern sector_t* backsector; 00034 00035 extern BOOL skymap; 00036 00037 extern drawseg_t *drawsegs; 00038 extern drawseg_t* ds_p; 00039 00040 00041 typedef void (*drawfunc_t) (int start, int stop); 00042 00043 EXTERN_CVAR (r_drawflat) // [RH] Don't texture segs? 00044 00045 // BSP? 00046 void R_ClearClipSegs (void); 00047 void R_ClearDrawSegs (void); 00048 void R_RenderBSPNode (int bspnum); 00049 int R_DoorClosed(void); // killough 1/17/98 00050 00051 // killough 4/13/98: fake floors/ceilings for deep water / fake ceilings: 00052 sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, BOOL); 00053 00054 00055 #endif 00056 00057