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Odamex
Setting the Standard in Multiplayer Doom
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Data Structures | |
| struct | FThinkerCollection |
Functions | |
| BOOL | EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, BOOL overRide) |
| BOOL | EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type) |
| BOOL | EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, BOOL overRide) |
| FUNC (LS_NOP) | |
| FUNC (LS_Polyobj_RotateLeft) | |
| FUNC (LS_Polyobj_RotateRight) | |
| FUNC (LS_Polyobj_Move) | |
| FUNC (LS_Polyobj_MoveTimes8) | |
| FUNC (LS_Polyobj_DoorSwing) | |
| FUNC (LS_Polyobj_DoorSlide) | |
| FUNC (LS_Polyobj_OR_RotateLeft) | |
| FUNC (LS_Polyobj_OR_RotateRight) | |
| FUNC (LS_Polyobj_OR_Move) | |
| FUNC (LS_Polyobj_OR_MoveTimes8) | |
| FUNC (LS_Door_Close) | |
| FUNC (LS_Door_Open) | |
| FUNC (LS_Door_Raise) | |
| FUNC (LS_Door_LockedRaise) | |
| FUNC (LS_Door_CloseWaitOpen) | |
| FUNC (LS_Generic_Door) | |
| FUNC (LS_Floor_LowerByValue) | |
| FUNC (LS_Floor_LowerToLowest) | |
| FUNC (LS_Floor_LowerToHighest) | |
| FUNC (LS_Floor_LowerToNearest) | |
| FUNC (LS_Floor_RaiseByValue) | |
| FUNC (LS_Floor_RaiseToHighest) | |
| FUNC (LS_Floor_RaiseToNearest) | |
| FUNC (LS_Floor_RaiseAndCrush) | |
| FUNC (LS_Floor_RaiseByValueTimes8) | |
| FUNC (LS_Floor_LowerByValueTimes8) | |
| FUNC (LS_Floor_CrushStop) | |
| FUNC (LS_Floor_LowerInstant) | |
| FUNC (LS_Floor_RaiseInstant) | |
| FUNC (LS_Floor_MoveToValueTimes8) | |
| FUNC (LS_Floor_RaiseToLowestCeiling) | |
| FUNC (LS_Floor_RaiseByTexture) | |
| FUNC (LS_Floor_RaiseByValueTxTy) | |
| FUNC (LS_Floor_LowerToLowestTxTy) | |
| FUNC (LS_Floor_Waggle) | |
| FUNC (LS_Floor_TransferTrigger) | |
| FUNC (LS_Floor_TransferNumeric) | |
| FUNC (LS_Floor_Donut) | |
| FUNC (LS_Generic_Floor) | |
| FUNC (LS_Stairs_BuildDown) | |
| FUNC (LS_Stairs_BuildUp) | |
| FUNC (LS_Stairs_BuildDownSync) | |
| FUNC (LS_Stairs_BuildUpSync) | |
| FUNC (LS_Stairs_BuildUpDoom) | |
| FUNC (LS_Generic_Stairs) | |
| FUNC (LS_Pillar_Build) | |
| FUNC (LS_Pillar_Open) | |
| FUNC (LS_Ceiling_LowerByValue) | |
| FUNC (LS_Ceiling_RaiseByValue) | |
| FUNC (LS_Ceiling_LowerByValueTimes8) | |
| FUNC (LS_Ceiling_RaiseByValueTimes8) | |
| FUNC (LS_Ceiling_CrushAndRaise) | |
| FUNC (LS_Ceiling_LowerAndCrush) | |
| FUNC (LS_Ceiling_CrushStop) | |
| FUNC (LS_Ceiling_CrushRaiseAndStay) | |
| FUNC (LS_Ceiling_MoveToValueTimes8) | |
| FUNC (LS_Ceiling_LowerToHighestFloor) | |
| FUNC (LS_Ceiling_LowerInstant) | |
| FUNC (LS_Ceiling_RaiseInstant) | |
| FUNC (LS_Ceiling_CrushRaiseAndStayA) | |
| FUNC (LS_Ceiling_CrushRaiseAndStaySilA) | |
| FUNC (LS_Ceiling_CrushAndRaiseA) | |
| FUNC (LS_Ceiling_CrushAndRaiseSilentA) | |
| FUNC (LS_Ceiling_RaiseToNearest) | |
| FUNC (LS_Ceiling_LowerToLowest) | |
| FUNC (LS_Ceiling_LowerToFloor) | |
| FUNC (LS_Generic_Ceiling) | |
| FUNC (LS_Generic_Crusher) | |
| FUNC (LS_Plat_PerpetualRaise) | |
| FUNC (LS_Plat_PerpetualRaiseLip) | |
| FUNC (LS_Plat_Stop) | |
| FUNC (LS_Plat_DownWaitUpStay) | |
| FUNC (LS_Plat_DownWaitUpStayLip) | |
| FUNC (LS_Plat_DownByValue) | |
| FUNC (LS_Plat_UpByValue) | |
| FUNC (LS_Plat_UpWaitDownStay) | |
| FUNC (LS_Plat_RaiseAndStayTx0) | |
| FUNC (LS_Plat_UpByValueStayTx) | |
| FUNC (LS_Plat_ToggleCeiling) | |
| FUNC (LS_Generic_Lift) | |
| FUNC (LS_Exit_Normal) | |
| FUNC (LS_Exit_Secret) | |
| FUNC (LS_Teleport_NewMap) | |
| FUNC (LS_Teleport) | |
| FUNC (LS_Teleport_NoFog) | |
| FUNC (LS_Teleport_EndGame) | |
| FUNC (LS_Teleport_Line) | |
| FUNC (LS_ThrustThing) | |
| FUNC (LS_DamageThing) | |
| BOOL | P_GiveBody (player_t *, int) |
| FUNC (LS_HealThing) | |
| FUNC (LS_Thing_Activate) | |
| FUNC (LS_Thing_Deactivate) | |
| FUNC (LS_Thing_Remove) | |
| FUNC (LS_Thing_Destroy) | |
| FUNC (LS_Thing_Projectile) | |
| FUNC (LS_Thing_ProjectileGravity) | |
| FUNC (LS_Thing_Spawn) | |
| FUNC (LS_Thing_SpawnNoFog) | |
| FUNC (LS_Thing_SetGoal) | |
| FUNC (LS_ACS_Execute) | |
| FUNC (LS_ACS_ExecuteAlways) | |
| FUNC (LS_ACS_LockedExecute) | |
| FUNC (LS_ACS_Suspend) | |
| FUNC (LS_ACS_Terminate) | |
| FUNC (LS_FloorAndCeiling_LowerByValue) | |
| FUNC (LS_FloorAndCeiling_RaiseByValue) | |
| FUNC (LS_FloorAndCeiling_LowerRaise) | |
| FUNC (LS_Elevator_MoveToFloor) | |
| FUNC (LS_Elevator_RaiseToNearest) | |
| FUNC (LS_Elevator_LowerToNearest) | |
| FUNC (LS_Light_ForceLightning) | |
| FUNC (LS_Light_RaiseByValue) | |
| FUNC (LS_Light_LowerByValue) | |
| FUNC (LS_Light_ChangeToValue) | |
| FUNC (LS_Light_Fade) | |
| FUNC (LS_Light_Glow) | |
| FUNC (LS_Light_Flicker) | |
| FUNC (LS_Light_Strobe) | |
| FUNC (LS_Light_StrobeDoom) | |
| FUNC (LS_Light_MinNeighbor) | |
| FUNC (LS_Light_MaxNeighbor) | |
| FUNC (LS_Radius_Quake) | |
| FUNC (LS_UsePuzzleItem) | |
| FUNC (LS_Sector_ChangeSound) | |
| void | AdjustPusher (int tag, int magnitude, int angle, DPusher::EPusher type) |
| FUNC (LS_Sector_SetWind) | |
| FUNC (LS_Sector_SetCurrent) | |
| FUNC (LS_Sector_SetFriction) | |
| FUNC (LS_Scroll_Texture_Both) | |
| FUNC (LS_Scroll_Floor) | |
| FUNC (LS_Scroll_Ceiling) | |
| FUNC (LS_PointPush_SetForce) | |
| FUNC (LS_Sector_SetDamage) | |
| FUNC (LS_Sector_SetGravity) | |
| FUNC (LS_Sector_SetColor) | |
| FUNC (LS_Sector_SetFade) | |
| FUNC (LS_Sector_SetCeilingPanning) | |
| FUNC (LS_Sector_SetFloorPanning) | |
| FUNC (LS_Sector_SetCeilingScale) | |
| FUNC (LS_Sector_SetFloorScale) | |
| FUNC (LS_Sector_SetRotation) | |
| FUNC (LS_Line_AlignCeiling) | |
| FUNC (LS_Line_AlignFloor) | |
| FUNC (LS_ChangeCamera) | |
| FUNC (LS_SetPlayerProperty) | |
| FUNC (LS_TranslucentLine) | |
Variables | |
| int | TeleportSide |
| BOOL | InScript |
| lnSpecFunc | LineSpecials [256] |
| void AdjustPusher | ( | int | tag, |
| int | magnitude, | ||
| int | angle, | ||
| DPusher::EPusher | type | ||
| ) |
| BOOL EV_MovePoly | ( | line_t * | line, |
| int | polyNum, | ||
| int | speed, | ||
| angle_t | angle, | ||
| fixed_t | dist, | ||
| BOOL | overRide | ||
| ) |
| BOOL EV_OpenPolyDoor | ( | line_t * | line, |
| int | polyNum, | ||
| int | speed, | ||
| angle_t | angle, | ||
| int | delay, | ||
| int | distance, | ||
| podoortype_t | type | ||
| ) |
| BOOL EV_RotatePoly | ( | line_t * | line, |
| int | polyNum, | ||
| int | speed, | ||
| int | byteAngle, | ||
| int | direction, | ||
| BOOL | overRide | ||
| ) |
| FUNC | ( | LS_Line_AlignFloor | ) |
| FUNC | ( | LS_Line_AlignCeiling | ) |
| FUNC | ( | LS_Sector_SetRotation | ) |
| FUNC | ( | LS_Sector_SetFloorScale | ) |
| FUNC | ( | LS_Sector_SetCeilingScale | ) |
| FUNC | ( | LS_Sector_SetFloorPanning | ) |
| FUNC | ( | LS_Sector_SetCeilingPanning | ) |
| FUNC | ( | LS_Sector_SetFade | ) |
| FUNC | ( | LS_Sector_SetColor | ) |
| FUNC | ( | LS_Sector_SetGravity | ) |
| FUNC | ( | LS_Sector_SetDamage | ) |
| FUNC | ( | LS_PointPush_SetForce | ) |
| FUNC | ( | LS_Scroll_Ceiling | ) |
| FUNC | ( | LS_Scroll_Floor | ) |
| FUNC | ( | LS_Scroll_Texture_Both | ) |
| FUNC | ( | LS_Sector_SetFriction | ) |
| FUNC | ( | LS_Sector_SetCurrent | ) |
| FUNC | ( | LS_Sector_SetWind | ) |
| FUNC | ( | LS_Ceiling_CrushRaiseAndStaySilA | ) |
| FUNC | ( | LS_Sector_ChangeSound | ) |
| FUNC | ( | LS_UsePuzzleItem | ) |
| FUNC | ( | LS_Radius_Quake | ) |
| FUNC | ( | LS_Light_MaxNeighbor | ) |
| FUNC | ( | LS_Light_MinNeighbor | ) |
| FUNC | ( | LS_Light_StrobeDoom | ) |
| FUNC | ( | LS_Light_Strobe | ) |
| FUNC | ( | LS_Light_Flicker | ) |
| FUNC | ( | LS_Light_Glow | ) |
| FUNC | ( | LS_Light_Fade | ) |
| FUNC | ( | LS_Light_ChangeToValue | ) |
| FUNC | ( | LS_Light_LowerByValue | ) |
| FUNC | ( | LS_Light_RaiseByValue | ) |
| FUNC | ( | LS_Light_ForceLightning | ) |
| FUNC | ( | LS_Elevator_LowerToNearest | ) |
| FUNC | ( | LS_Elevator_RaiseToNearest | ) |
| FUNC | ( | LS_Elevator_MoveToFloor | ) |
| FUNC | ( | LS_FloorAndCeiling_LowerRaise | ) |
| FUNC | ( | LS_FloorAndCeiling_RaiseByValue | ) |
| FUNC | ( | LS_FloorAndCeiling_LowerByValue | ) |
| FUNC | ( | LS_ACS_Terminate | ) |
| FUNC | ( | LS_ACS_Suspend | ) |
| FUNC | ( | LS_ACS_LockedExecute | ) |
| FUNC | ( | LS_ACS_ExecuteAlways | ) |
| FUNC | ( | LS_ACS_Execute | ) |
| FUNC | ( | LS_Thing_SetGoal | ) |
| FUNC | ( | LS_Thing_SpawnNoFog | ) |
| FUNC | ( | LS_Thing_Spawn | ) |
| FUNC | ( | LS_Thing_ProjectileGravity | ) |
| FUNC | ( | LS_Thing_Projectile | ) |
| FUNC | ( | LS_Thing_Destroy | ) |
| FUNC | ( | LS_Thing_Remove | ) |
| FUNC | ( | LS_Thing_Deactivate | ) |
| FUNC | ( | LS_Thing_Activate | ) |
| FUNC | ( | LS_HealThing | ) |
| FUNC | ( | LS_SetPlayerProperty | ) |
| FUNC | ( | LS_DamageThing | ) |
| FUNC | ( | LS_ThrustThing | ) |
| FUNC | ( | LS_Teleport_Line | ) |
| FUNC | ( | LS_Teleport_EndGame | ) |
| FUNC | ( | LS_Teleport_NoFog | ) |
| FUNC | ( | LS_Teleport | ) |
| FUNC | ( | LS_Teleport_NewMap | ) |
| FUNC | ( | LS_Exit_Secret | ) |
| FUNC | ( | LS_Exit_Normal | ) |
| FUNC | ( | LS_Generic_Lift | ) |
| FUNC | ( | LS_Plat_ToggleCeiling | ) |
| FUNC | ( | LS_Plat_UpByValueStayTx | ) |
| FUNC | ( | LS_Plat_RaiseAndStayTx0 | ) |
| FUNC | ( | LS_Plat_UpWaitDownStay | ) |
| FUNC | ( | LS_Plat_UpByValue | ) |
| FUNC | ( | LS_Plat_DownByValue | ) |
| FUNC | ( | LS_Plat_DownWaitUpStayLip | ) |
| FUNC | ( | LS_Plat_DownWaitUpStay | ) |
| FUNC | ( | LS_Plat_Stop | ) |
| FUNC | ( | LS_Plat_PerpetualRaiseLip | ) |
| FUNC | ( | LS_Plat_PerpetualRaise | ) |
| FUNC | ( | LS_Generic_Crusher | ) |
| FUNC | ( | LS_Generic_Ceiling | ) |
| FUNC | ( | LS_Ceiling_LowerToFloor | ) |
| FUNC | ( | LS_Ceiling_LowerToLowest | ) |
| FUNC | ( | LS_Ceiling_RaiseToNearest | ) |
| FUNC | ( | LS_Ceiling_CrushAndRaiseSilentA | ) |
| FUNC | ( | LS_Ceiling_CrushAndRaiseA | ) |
| FUNC | ( | LS_Floor_LowerInstant | ) |
| FUNC | ( | LS_TranslucentLine | ) |
| FUNC | ( | LS_Ceiling_RaiseInstant | ) |
| FUNC | ( | LS_Ceiling_LowerInstant | ) |
| FUNC | ( | LS_Ceiling_LowerToHighestFloor | ) |
| FUNC | ( | LS_Ceiling_MoveToValueTimes8 | ) |
| FUNC | ( | LS_Ceiling_CrushRaiseAndStay | ) |
| FUNC | ( | LS_Ceiling_CrushStop | ) |
| FUNC | ( | LS_Ceiling_LowerAndCrush | ) |
| FUNC | ( | LS_Ceiling_CrushAndRaise | ) |
| FUNC | ( | LS_Ceiling_RaiseByValueTimes8 | ) |
| FUNC | ( | LS_Ceiling_LowerByValueTimes8 | ) |
| FUNC | ( | LS_Ceiling_RaiseByValue | ) |
| FUNC | ( | LS_Ceiling_LowerByValue | ) |
| FUNC | ( | LS_Pillar_Open | ) |
| FUNC | ( | LS_Pillar_Build | ) |
| FUNC | ( | LS_Generic_Stairs | ) |
| FUNC | ( | LS_Stairs_BuildUpDoom | ) |
| FUNC | ( | LS_Stairs_BuildUpSync | ) |
| FUNC | ( | LS_Stairs_BuildDownSync | ) |
| FUNC | ( | LS_Stairs_BuildUp | ) |
| FUNC | ( | LS_Stairs_BuildDown | ) |
| FUNC | ( | LS_Generic_Floor | ) |
| FUNC | ( | LS_Floor_Donut | ) |
| FUNC | ( | LS_Floor_TransferNumeric | ) |
| FUNC | ( | LS_Floor_TransferTrigger | ) |
| FUNC | ( | LS_Floor_Waggle | ) |
| FUNC | ( | LS_Floor_LowerToLowestTxTy | ) |
| FUNC | ( | LS_Floor_RaiseByValueTxTy | ) |
| FUNC | ( | LS_Floor_RaiseByTexture | ) |
| FUNC | ( | LS_Floor_RaiseToLowestCeiling | ) |
| FUNC | ( | LS_Floor_MoveToValueTimes8 | ) |
| FUNC | ( | LS_Floor_RaiseInstant | ) |
| FUNC | ( | LS_NOP | ) |
| FUNC | ( | LS_Floor_CrushStop | ) |
| FUNC | ( | LS_Floor_LowerByValueTimes8 | ) |
| FUNC | ( | LS_Floor_RaiseByValueTimes8 | ) |
| FUNC | ( | LS_Floor_RaiseAndCrush | ) |
| FUNC | ( | LS_Floor_RaiseToNearest | ) |
| FUNC | ( | LS_Floor_RaiseToHighest | ) |
| FUNC | ( | LS_Floor_RaiseByValue | ) |
| FUNC | ( | LS_Floor_LowerToNearest | ) |
| FUNC | ( | LS_Floor_LowerToHighest | ) |
| FUNC | ( | LS_Floor_LowerToLowest | ) |
| FUNC | ( | LS_Floor_LowerByValue | ) |
| FUNC | ( | LS_Generic_Door | ) |
| FUNC | ( | LS_Door_CloseWaitOpen | ) |
| FUNC | ( | LS_Door_LockedRaise | ) |
| FUNC | ( | LS_Door_Raise | ) |
| FUNC | ( | LS_Polyobj_MoveTimes8 | ) |
| FUNC | ( | LS_Door_Close | ) |
| FUNC | ( | LS_Polyobj_OR_MoveTimes8 | ) |
| FUNC | ( | LS_Polyobj_OR_Move | ) |
| FUNC | ( | LS_Polyobj_OR_RotateRight | ) |
| FUNC | ( | LS_Polyobj_OR_RotateLeft | ) |
| FUNC | ( | LS_Polyobj_DoorSlide | ) |
| FUNC | ( | LS_Polyobj_DoorSwing | ) |
| FUNC | ( | LS_Door_Open | ) |
| FUNC | ( | LS_Polyobj_Move | ) |
| FUNC | ( | LS_Polyobj_RotateRight | ) |
| FUNC | ( | LS_Polyobj_RotateLeft | ) |
| FUNC | ( | LS_Ceiling_CrushRaiseAndStayA | ) |
| FUNC | ( | LS_ChangeCamera | ) |
| lnSpecFunc LineSpecials[256] |
| int TeleportSide |