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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Functions | |
| void | G_DeathMatchSpawnPlayer (player_t &player) |
| void | G_DoReborn (player_t &player) |
| void | G_DeferedPlayDemo (const char *demo) |
| void | G_LoadGame (char *name) |
| void | G_DoLoadGame (void) |
| void | G_BuildSaveName (std::string &name, int slot) |
| void | G_SaveGame (int slot, char *description) |
| bool | G_RecordDemo (const char *name) |
| void | G_BeginRecording (void) |
| void | G_PlayDemo (char *name) |
| void | G_DoPlayDemo (bool justStreamInput=false) |
| void | G_TimeDemo (char *name) |
| BOOL | G_CheckDemoStatus (void) |
| void | G_WorldDone (void) |
| void | G_Ticker (void) |
| BOOL | G_Responder (event_t *ev) |
| void | G_ScreenShot (char *filename) |
| void | G_PlayerFinishLevel (player_t &player) |
Variables | |
| level_pwad_info_t * | wadlevelinfos |
| cluster_info_t * | wadclusterinfos |
| size_t | numwadlevelinfos |
| size_t | numwadclusterinfos |
| void G_BeginRecording | ( | void | ) |
| void G_BuildSaveName | ( | std::string & | name, |
| int | slot | ||
| ) |
| BOOL G_CheckDemoStatus | ( | void | ) |
| void G_DeathMatchSpawnPlayer | ( | player_t & | player | ) |
| void G_DeferedPlayDemo | ( | const char * | demo | ) |
| void G_DoLoadGame | ( | void | ) |
| void G_DoPlayDemo | ( | bool | justStreamInput = false | ) |
| void G_DoReborn | ( | player_t & | player | ) |
| void G_LoadGame | ( | char * | name | ) |
| void G_PlayDemo | ( | char * | name | ) |
| void G_PlayerFinishLevel | ( | player_t & | player | ) |
| bool G_RecordDemo | ( | const char * | name | ) |
| void G_SaveGame | ( | int | slot, |
| char * | description | ||
| ) |
| void G_ScreenShot | ( | char * | filename | ) |
| void G_Ticker | ( | void | ) |
| void G_TimeDemo | ( | char * | name | ) |
| void G_WorldDone | ( | void | ) |
| size_t numwadclusterinfos |
| size_t numwadlevelinfos |