Odamex
Setting the Standard in Multiplayer Doom
common/g_game.h File Reference

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Functions

void G_DeathMatchSpawnPlayer (player_t &player)
void G_DoReborn (player_t &player)
void G_DeferedPlayDemo (const char *demo)
void G_LoadGame (char *name)
void G_DoLoadGame (void)
void G_BuildSaveName (std::string &name, int slot)
void G_SaveGame (int slot, char *description)
bool G_RecordDemo (const char *name)
void G_BeginRecording (void)
void G_PlayDemo (char *name)
void G_DoPlayDemo (bool justStreamInput=false)
void G_TimeDemo (char *name)
BOOL G_CheckDemoStatus (void)
void G_WorldDone (void)
void G_Ticker (void)
BOOL G_Responder (event_t *ev)
void G_ScreenShot (char *filename)
void G_PlayerFinishLevel (player_t &player)

Variables

level_pwad_info_twadlevelinfos
cluster_info_twadclusterinfos
size_t numwadlevelinfos
size_t numwadclusterinfos

Function Documentation

void G_BeginRecording ( void  )
void G_BuildSaveName ( std::string name,
int  slot 
)
BOOL G_CheckDemoStatus ( void  )
void G_DeathMatchSpawnPlayer ( player_t player)
void G_DeferedPlayDemo ( const char *  demo)
void G_DoLoadGame ( void  )
void G_DoPlayDemo ( bool  justStreamInput = false)
void G_DoReborn ( player_t player)
void G_LoadGame ( char *  name)
void G_PlayDemo ( char *  name)
void G_PlayerFinishLevel ( player_t player)
bool G_RecordDemo ( const char *  name)
BOOL G_Responder ( event_t ev)
void G_SaveGame ( int  slot,
char *  description 
)
void G_ScreenShot ( char *  filename)
void G_Ticker ( void  )
void G_TimeDemo ( char *  name)
void G_WorldDone ( void  )

Variable Documentation

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