Functions |
| void STACK_ARGS | SV_BroadcastPrintf (int level, const char *fmt,...) |
| void | D_SendServerInfoChange (const cvar_t *cvar, const char *value) |
| void | D_DoServerInfoChange (byte **stream) |
| void | D_WriteUserInfoStrings (int i, byte **stream, bool compact) |
| void | D_ReadUserInfoStrings (int i, byte **stream, bool update) |
| void | ClientObituary (AActor *self, AActor *inflictor, AActor *attacker) |
| void | SV_SpawnMobj (AActor *mobj) |
| void | SV_TouchSpecial (AActor *special, player_t *player) |
| bool | SV_FlagTouch (player_t &player, flag_t f, bool firstgrab) |
| void | SV_SocketTouch (player_t &player, flag_t f) |
| void | SV_SendKillMobj (AActor *source, AActor *target, AActor *inflictor, bool joinkill) |
| void | SV_SendDamagePlayer (player_t *player, int pain) |
| void | SV_SendDamageMobj (AActor *target, int pain) |
| void | SV_CTFEvent (flag_t f, flag_score_t event, player_t &who) |
| void | SV_UpdateFrags (player_t &player) |
| void | SV_ActorTarget (AActor *actor) |
| void | SV_SendDestroyActor (AActor *mo) |
| void | SV_ExplodeMissile (AActor *mo) |
| void | SV_PreservePlayer (player_t &player) |
| void | CTF_RememberFlagPos (mapthing2_t *mthing) |
| void | CTF_SpawnFlag (flag_t f) |
| void | MSG_WriteMarker (buf_t *b, svc_t c) |