Data Structures |
| struct | AmbientSound |
Functions |
| fixed_t | P_AproxDistance2 (fixed_t *listener, fixed_t x, fixed_t y) |
| fixed_t | P_AproxDistance2 (AActor *listener, fixed_t x, fixed_t y) |
| void | S_NoiseDebug (void) |
| void | S_Init (float sfxVolume, float musicVolume) |
| void | S_Start (void) |
| void | S_SoundID (int channel, int sound_id, float volume, int attenuation) |
| void | S_SoundID (AActor *ent, int channel, int sound_id, float volume, int attenuation) |
| void | S_SoundID (fixed_t *pt, int channel, int sound_id, float volume, int attenuation) |
| void | S_LoopedSoundID (AActor *ent, int channel, int sound_id, float volume, int attenuation) |
| void | S_LoopedSoundID (fixed_t *pt, int channel, int sound_id, float volume, int attenuation) |
| void | S_PlatSound (fixed_t *pt, int channel, const char *name, float volume, int attenuation) |
| void | S_Sound (int channel, const char *name, float volume, int attenuation) |
| void | S_Sound (AActor *ent, int channel, const char *name, float volume, int attenuation) |
| void | S_Sound (fixed_t *pt, int channel, const char *name, float volume, int attenuation) |
| void | S_LoopedSound (AActor *ent, int channel, const char *name, float volume, int attenuation) |
| void | S_LoopedSound (fixed_t *pt, int channel, const char *name, float volume, int attenuation) |
| void | S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume, int attenuation) |
| bool | S_StopSoundID (int sound_id) |
| void | S_StopSound (fixed_t *pt) |
| void | S_StopSound (fixed_t *pt, int channel) |
| void | S_StopSound (AActor *ent, int channel) |
| void | S_StopAllChannels (void) |
| void | S_RelinkSound (AActor *from, AActor *to) |
| bool | S_GetSoundPlayingInfo (fixed_t *pt, int sound_id) |
| bool | S_GetSoundPlayingInfo (AActor *ent, int sound_id) |
| void | S_PauseSound (void) |
| void | S_ResumeSound (void) |
| void | S_UpdateSounds (void *listener_p) |
| void | S_SetMusicVolume (float volume) |
| void | S_SetSfxVolume (float volume) |
| void | S_StartMusic (const char *m_id) |
| void | S_ChangeMusic (std::string musicname, int looping) |
| void | S_StopMusic (void) |
| void | S_HashSounds (void) |
| int | S_FindSound (const char *logicalname) |
| int | S_FindSoundByLump (int lump) |
| int | S_AddSoundLump (char *logicalname, int lump) |
| void | S_ClearSoundLumps () |
| int | S_AddSound (char *logicalname, char *lumpname) |
| void | S_ParseSndInfo (void) |
| void | A_Ambient (AActor *actor) |
| void | S_ActivateAmbient (AActor *origin, int ambient) |
Variables |
| int | sfx_sawup |
| int | sfx_sawidl |
| int | sfx_sawful |
| int | sfx_sawhit |
| int | sfx_itemup |
| int | sfx_tink |
| int | sfx_plasma |
| int | sfx_chngun |
| int | sfx_chainguy |
| int | sfx_empty |
| sfxinfo_t * | S_sfx |
| int | numsfx |