Odamex
Setting the Standard in Multiplayer Doom
client/src/cl_ctf.cpp File Reference

Functions

 EXTERN_CVAR (screenblocks) EXTERN_CVAR(st_scale) void CTF_Connect()
void CL_CTFEvent (void)
void CTF_CheckFlags (player_t &player)
void CTF_CarryFlag (player_t &player, flag_t flag)
void CTF_MoveFlags ()
void TintScreen (int color)
void CTF_RunTics (void)
void CTF_DrawHud (void)

Variables

flagdata CTFdata [NUMFLAGS]
int TEAMpoints [NUMFLAGS]
char * team_names [NUMTEAMS+2]

Function Documentation

void CL_CTFEvent ( void  )
void CTF_CarryFlag ( player_t player,
flag_t  flag 
)
void CTF_CheckFlags ( player_t player)
void CTF_DrawHud ( void  )
void CTF_MoveFlags ( void  )
void CTF_RunTics ( void  )
EXTERN_CVAR ( screenblocks  )
void TintScreen ( int  color)

Variable Documentation

flagdata CTFdata[NUMFLAGS]
char* team_names[NUMTEAMS+2]
Initial value:
{
        "BLUE", "RED", "", ""
}
int TEAMpoints[NUMFLAGS]
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