Functions |
| | EXTERN_CVAR (sv_doubleammo) EXTERN_CVAR(sv_weaponstay) EXTERN_CVAR(sv_fraglimit) EXTERN_CVAR(sv_fragexitswitch) EXTERN_CVAR(sv_friendlyfire) EXTERN_CVAR(sv_allowexit) int shotclock=0 |
| void | AM_Stop (void) |
| void | SV_SpawnMobj (AActor *mobj) |
| void STACK_ARGS | SV_BroadcastPrintf (int level, const char *fmt,...) |
| void | ClientObituary (AActor *self, AActor *inflictor, AActor *attacker) |
| void | SV_UpdateFrags (player_t &player) |
| void | SV_CTFEvent (flag_t f, flag_score_t event, player_t &who) |
| void | SV_TouchSpecial (AActor *special, player_t *player) |
| bool | SV_FlagTouch (player_t &player, flag_t f, bool firstgrab) |
| void | SV_SocketTouch (player_t &player, flag_t f) |
| void | SV_SendKillMobj (AActor *source, AActor *target, AActor *inflictor, bool joinkill) |
| void | SV_SendDamagePlayer (player_t *player, int pain) |
| void | SV_SendDamageMobj (AActor *target, int pain) |
| void | SV_ActorTarget (AActor *actor) |
| void | PickupMessage (AActor *toucher, const char *message) |
| void | WeaponPickupMessage (AActor *toucher, weapontype_t &Weapon) |
| BOOL | P_GiveAmmo (player_t *player, ammotype_t ammo, int num) |
| BOOL | P_GiveWeapon (player_t *player, weapontype_t weapon, BOOL dropped) |
| BOOL | P_GiveBody (player_t *player, int num) |
| BOOL | P_GiveArmor (player_t *player, int armortype) |
| void | P_GiveCard (player_t *player, card_t card) |
| BOOL | P_GivePower (player_t *player, intpower) |
| void | P_TouchSpecialThing (AActor *special, AActor *toucher, bool FromServer) |
| void | SexMessage (const char *from, char *to, int gender) |
| void | P_KillMobj (AActor *source, AActor *target, AActor *inflictor, bool joinkill) |
| void | P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, int mod, int flags) |
Variables |
| bool | predicting |
| bool | singleplayerjustdied |
| int | MeansOfDeath |
| int | maxammo [NUMAMMO] = {200, 50, 300, 50} |
| int | clipammo [NUMAMMO] = {10, 4, 20, 1} |