Data Structures |
| class | client_c |
Functions |
| void | SV_InitNetwork (void) |
| void | SV_SendDisconnectSignal () |
| void | SV_SendReconnectSignal () |
| void | SV_ExitLevel () |
| void | SV_DrawScores () |
| bool | SV_IsPlayerAllowedToSee (player_t &pl, AActor *mobj) |
| byte | SV_PlayerHearingLoss (player_t &cl, fixed_t &x, fixed_t &y) |
| void STACK_ARGS | SV_BroadcastPrintf (int level, const char *fmt,...) |
| void STACK_ARGS | SV_SpectatorPrintf (int level, const char *fmt,...) |
| void | SV_CheckTimeouts (void) |
| void | SV_ConnectClient (void) |
| void | SV_WriteCommands (void) |
| void | SV_ClearClientsBPS (void) |
| bool | SV_SendPacket (player_t &pl) |
| void | SV_AcknowledgePacket (player_t &player) |
| void | SV_RunTics (void) |
| void | SV_ParseCommands (player_t &player) |
| short | SV_FindClientByAddr (void) |
| void | SV_UpdateFrags (player_t &player) |
| void | SV_RemoveCorpses (void) |
| void | SV_DropClient (player_t &who) |
| void | SV_PlayerTriedToCheat (player_t &player) |
| void | SV_ActorTarget (AActor *actor) |
| void | SV_ActorTracer (AActor *actor) |
| void | SV_Suicide (player_t &player) |
| void | SV_SpawnMobj (AActor *mo) |
| void | SV_TouchSpecial (AActor *special, player_t *player) |
| void | SV_Sound (AActor *mo, byte channel, const char *name, byte attenuation) |
| void | SV_Sound (client_t *cl, AActor *mo, byte channel, const char *name, byte attenuation) |
| void | SV_Sound (fixed_t x, fixed_t y, byte channel, const char *name, byte attenuation) |
| void | SV_SoundTeam (byte channel, const char *name, byte attenuation, int t) |
| void | SV_SoundAvoidCl (player_t &player, AActor *mo, byte channel, char *name, byte attenuation) |
| void | SV_MidPrint (const char *msg, player_t *p, int msgtime=0) |
| int | SV_CountTeamPlayers (int team) |
| void | MSG_WriteMarker (buf_t *b, svc_t c) |
| void | SV_SendKillMobj (AActor *source, AActor *target, AActor *inflictor, bool joinkill) |
| void | SV_SendDamagePlayer (player_t *player, int pain) |
| void | SV_SendDamageMobj (AActor *target, int pain) |
| void | SV_SendDestroyActor (AActor *mo) |
Variables |
| int | shotclock |
| bool | unnatural_level_progression |
| client_c | clients |
| std::vector< std::string > | wadnames |