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Odamex
Setting the Standard in Multiplayer Doom
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Go to the source code of this file.
Data Structures | |
| struct | mapvertex_t |
| struct | mapsidedef_t |
| struct | maplinedef_t |
| struct | maplinedef2_t |
| struct | mapsector_t |
| struct | mapsubsector_t |
| struct | mapseg_t |
| struct | mapnode_t |
| struct | mapthing_t |
| struct | MapThing |
| struct | mappatch_t |
| struct | maptexture_t |
Typedefs | |
| typedef struct MapThing | mapthing2_t |
Enumerations | |
| enum | { ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS, ML_SSECTORS, ML_NODES, ML_SECTORS, ML_REJECT, ML_BLOCKMAP, ML_BEHAVIOR } |
| typedef struct MapThing mapthing2_t |