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Odamex
Setting the Standard in Multiplayer Doom
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| BEGIN_COMMAND | ( | skins | ) |
| CVAR_FUNC_IMPL | ( | hud_crosshair | ) |
| END_COMMAND | ( | skins | ) |
| EXTERN_CVAR | ( | r_drawplayersprites | ) |
| void R_AddSprites | ( | sector_t * | sec, |
| int | lightlevel | ||
| ) |
| void R_CacheSprite | ( | spritedef_t * | sprite | ) |
| void R_ClearSprites | ( | void | ) |
| void R_DrawMasked | ( | void | ) |
| void R_DrawMaskedColumn | ( | column_t * | column | ) |
| void R_DrawPlayerSprites | ( | void | ) |
| void R_DrawPSprite | ( | pspdef_t * | psp, |
| unsigned | flags | ||
| ) |
| void R_DrawSprite | ( | vissprite_t * | spr | ) |
| void R_DrawVisSprite | ( | vissprite_t * | vis, |
| int | x1, | ||
| int | x2 | ||
| ) |
| int R_FindSkin | ( | const char * | name | ) |
| void R_InitSkins | ( | void | ) |
| void R_InitSpriteDefs | ( | const char ** | namelist | ) |
| void R_InitSprites | ( | const char ** | namelist | ) |
| vissprite_t* R_NewVisSprite | ( | void | ) |
| void R_ProjectSprite | ( | AActor * | thing | ) |
| void R_SortVisSprites | ( | void | ) |
| int maxframe |
| int MaxVisSprites |
| int* mceilingclip |
| int* mfloorclip |
| int* negonearray |
| int newvissprite |
| size_t numskins |
| int numsprites |
| int* r_dsclipbot |
| int * r_dscliptop |
| int* screenheightarray |
| int* spritelights |
| spriteframe_t sprtemp[MAX_SPRITE_FRAMES] |