Odamex
Setting the Standard in Multiplayer Doom
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- n -
NewDescription :
portlistingparse.h
NewEnabled :
portlistingparse.h
NewExternalPort :
portlistingparse.h
newg_end :
m_menu.cpp
NewInternalClient :
portlistingparse.h
NewInternalPort :
portlistingparse.h
NewLeaseTime :
portlistingparse.h
NewProtocol :
portlistingparse.h
NewRemoteHost :
portlistingparse.h
nightmare :
m_menu.cpp
nochoice :
m_menu.h
NoKey :
doomdef.h
none :
doomdef.h
NoState :
wi_stuff.h
ns_colormaps :
w_wad.h
ns_flats :
w_wad.h
ns_global :
w_wad.h
ns_skinbase :
w_wad.h
ns_sprites :
w_wad.h
NUM_CTF_SCORE :
p_ctf.h
NUM_STATIC_INITS :
p_lnspec.h
NUMAMMO :
doomdef.h
NUMCARDS :
doomdef.h
numChangeOnly :
p_spec.h
NUMFLAGS :
doomdef.h
NUMFLAGSTATES :
p_ctf.h
NUMGENDER :
d_netinf.h
NUMMOBJTYPES :
info.h
NUMPOWERS :
doomdef.h
NUMPRCLASS :
m_random.h
NUMPSPRITES :
p_pspr.h
NUMSPRITES :
info.h
NUMSTATES :
info.h
NUMTEAMS :
d_netinf.h
NUMTYPES :
p_local.h
NUMWEAPONS :
doomdef.h
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