Odamex
Setting the Standard in Multiplayer Doom
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- v -
V_BreakLines() :
v_text.cpp
,
v_text.h
V_DoModeSetup() :
v_video.cpp
V_ForceBlend() :
v_palette.cpp
,
v_palette.h
V_FreeBrokenLines() :
v_text.h
,
v_text.cpp
V_GetColorFromString() :
cl_main.cpp
,
v_draw.cpp
,
v_video.h
V_GetColorStringByName() :
v_video.cpp
,
v_video.h
V_Init() :
v_video.cpp
,
v_video.h
V_InitConChars() :
v_text.cpp
,
v_text.h
V_InitPalette() :
d_main.cpp
V_MarkRect() :
r_draw.cpp
,
v_video.h
V_RestoreScreenPalette() :
v_palette.cpp
,
v_palette.h
V_SetBlend() :
v_palette.cpp
,
v_palette.h
V_SetResolution() :
v_video.cpp
,
v_video.h
V_StringWidth() :
hu_stuff.cpp
,
v_text.cpp
,
v_text.h
va_end() :
sv_main.cpp
va_start() :
sv_main.cpp
validplayer() :
g_game.cpp
,
d_player.h
VectorCompare() :
vectors.cpp
,
vectors.h
VectorLength() :
vectors.cpp
,
vectors.h
VectorMA() :
vectors.cpp
,
vectors.h
VectorNormalize() :
vectors.cpp
,
vectors.h
VectorNormalize2() :
vectors.cpp
,
vectors.h
VectorPosition() :
vectors.h
,
vectors.cpp
VectorScale() :
vectors.cpp
,
vectors.h
VectorScale2() :
vectors.cpp
,
vectors.h
void() :
lzoconf.h
VPrintf() :
c_console.cpp
,
c_console.h
vsprintf() :
sv_main.cpp
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