Odamex
Setting the Standard in Multiplayer Doom
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- g -
G_AirControlChanged() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_BeginRecording() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_BuildSaveName() :
g_game.h
,
g_game.cpp
G_BuildTiccmd() :
d_net.cpp
,
g_game.cpp
,
d_main.cpp
G_ChangeMap() :
g_level.h
,
g_level.cpp
G_CheckDemoStatus() :
g_game.h
,
g_game.cpp
G_CheckSpot() :
g_game.cpp
,
sv_ctf.cpp
G_ClearRandomMaps() :
g_level.cpp
G_ClearSnapshots() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_DeathMatchSpawnPlayer() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_DeferedInitNew() :
g_level.cpp
,
g_level.h
,
g_level.cpp
,
sv_main.cpp
G_DeferedPlayDemo() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_DoCompleted() :
g_game.cpp
,
g_level.cpp
,
g_game.cpp
,
g_level.cpp
G_DoLoadGame() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_DoLoadLevel() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_DoNewGame() :
g_game.cpp
,
g_level.cpp
G_DoPlayDemo() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_DoReborn() :
g_game.cpp
,
g_game.h
,
g_game.cpp
,
g_level.cpp
,
sv_main.cpp
G_DoSaveGame() :
g_game.cpp
G_DoVictory() :
g_game.cpp
G_DoWorldDone() :
g_game.cpp
,
g_level.cpp
,
g_game.cpp
,
g_level.cpp
G_ExitLevel() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_GenerateRandomMaps() :
g_level.cpp
G_InitLevelLocals() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_InitNew() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_LoadGame() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_ParseMapInfo() :
g_level.cpp
,
g_level.h
,
g_level.cpp
G_PlayDemo() :
g_game.h
G_PlayerFinishLevel() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_PlayerReborn() :
sv_mobj.cpp
,
cl_main.cpp
,
g_game.cpp
G_ProcessIFFDemo() :
g_game.cpp
G_ReadDemoTiccmd() :
g_game.cpp
G_RecordDemo() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_Responder() :
g_game.h
,
g_game.cpp
G_SaveGame() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_ScreenShot() :
g_game.cpp
,
g_game.h
,
g_game.cpp
G_SecretExitLevel() :
g_level.cpp
,
g_level.h
G_SerializeLevel() :
g_level.cpp
G_SerializeSnapshots() :
g_level.h
,
g_level.cpp
G_SetDefaultTurbo() :
g_game.cpp
,
cl_main.cpp
G_SetLevelStrings() :
g_level.cpp
,
g_level.h
G_SnapshotLevel() :
g_level.cpp
,
g_level.h
G_TeamSpawnPlayer() :
g_game.cpp
G_Ticker() :
g_game.cpp
,
g_game.h
G_TimeDemo() :
g_game.h
,
g_game.cpp
G_UnSnapshotLevel() :
g_level.h
,
g_level.cpp
G_WorldDone() :
g_level.cpp
,
g_game.h
,
g_level.cpp
G_WriteDemoTiccmd() :
g_game.cpp
GammaAdjustPalette() :
v_palette.h
,
v_palette.cpp
GammaAdjustPalettes() :
v_palette.cpp
,
v_palette.h
get_source_files() :
version.cpp
GetActionBit() :
c_dispatch.cpp
GetConfigPath() :
m_misc.h
GetDefaultPalette() :
v_palette.h
,
v_palette.cpp
getDevicesFromMiniSSDPD() :
minissdpc.c
,
minissdpc.h
GetFirstCvar() :
c_cvars.cpp
,
c_cvars.h
getHTTPResponse() :
miniwget.c
,
miniwget.h
GetItemByIndex() :
d_items.cpp
,
d_items.h
getNextSector() :
p_spec.h
getSector() :
p_spec.h
getSide() :
p_spec.h
GetSpecialLights() :
v_palette.cpp
,
v_palette.h
GetUPNPUrls() :
miniupnpc.c
,
miniupnpc.h
GetValueFromNameValueList() :
upnpreplyparse.h
,
upnpreplyparse.c
GetValueFromNameValueListIgnoreNS() :
upnpreplyparse.c
,
upnpreplyparse.h
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