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Odamex
Setting the Standard in Multiplayer Doom
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| BEGIN_COMMAND | ( | god | ) |
| END_COMMAND | ( | chase | ) |
| END_COMMAND | ( | idmus | ) |
| END_COMMAND | ( | give | ) |
| END_COMMAND | ( | fov | ) |
| END_COMMAND | ( | god | ) |
| END_COMMAND | ( | notarget | ) |
| END_COMMAND | ( | fly | ) |
| END_COMMAND | ( | noclip | ) |
| EXTERN_CVAR | ( | idmypos | ) |
| EXTERN_CVAR | ( | sv_allowcheats | ) |
| void ST_createWidgets | ( | void | ) |
| void ST_diffDraw | ( | void | ) |
| void ST_doPaletteStuff | ( | void | ) |
| void ST_doRefresh | ( | void | ) |
| void ST_Drawer | ( | void | ) |
| void ST_drawWidgets | ( | bool | refresh | ) |
| void ST_Init | ( | void | ) |
| void ST_initData | ( | void | ) |
| void ST_initNew | ( | void | ) |
| void ST_loadData | ( | void | ) |
| void ST_loadGraphics | ( | void | ) |
| void ST_newDraw | ( | void | ) |
| void ST_newDrawCTF | ( | void | ) |
| void ST_refreshBackground | ( | void | ) |
| bool ST_Responder | ( | event_t * | ev | ) |
| void ST_Start | ( | void | ) |
| void ST_Stop | ( | void | ) |
| void ST_Ticker | ( | void | ) |
| void ST_unloadData | ( | void | ) |
| void ST_unloadGraphics | ( | void | ) |
| void ST_unloadNew | ( | void | ) |
| void ST_updateFaceWidget | ( | void | ) |
| void ST_updateWidgets | ( | void | ) |
| float BaseBlendA |
| int BaseBlendB |
| int BaseBlendG |
| int BaseBlendR |
| cheatseq_t cheat_ammo = { cheat_ammo_seq, 0 } |
| cheatseq_t cheat_ammonokey = { cheat_ammonokey_seq, 0 } |
| cheatseq_t cheat_choppers = { cheat_choppers_seq, 0 } |
| cheatseq_t cheat_clev = { cheat_clev_seq, 0 } |
| byte cheat_clev_seq[10] |
| cheatseq_t cheat_god = { cheat_god_seq, 0 } |
| cheatseq_t cheat_mus = { cheat_mus_seq, 0 } |
| cheatseq_t cheat_mypos = { cheat_mypos_seq, 0 } |
| cheatseq_t cheat_noclip = { cheat_noclip_seq, 0 } |
| byte cheat_noclip_seq[11] |
{
{ cheat_powerup_seq[0], 0 },
{ cheat_powerup_seq[1], 0 },
{ cheat_powerup_seq[2], 0 },
{ cheat_powerup_seq[3], 0 },
{ cheat_powerup_seq[4], 0 },
{ cheat_powerup_seq[5], 0 },
{ cheat_powerup_seq[6], 0 }
}
| byte cheat_powerup_seq[7][10] |
| int st_armor |
| int st_current_ammo |
| int st_faceindex = 0 |
| bool st_firsttime |
| int ST_HEIGHT |
| int st_maxammo[4] |
| int ST_WIDTH |
| int ST_X |
| int ST_Y |