Odamex
Setting the Standard in Multiplayer Doom
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- i -
I_GetTime :
i_system.h
,
i_system.cpp
,
i_system.h
I_WaitForTic :
i_system.cpp
,
i_system.h
,
i_system.cpp
,
i_system.h
icon_odalaunch_96 :
icons.h
iffdemover :
g_game.cpp
Impulse :
g_game.cpp
,
g_level.cpp
,
g_game.cpp
,
g_level.cpp
InactiveParticles :
r_things.h
includenotext :
d_dehacked.cpp
IndexedPalette :
hardware.cpp
,
v_palette.cpp
inet_socket :
i_net.cpp
InScript :
p_lnspec.cpp
int :
lzoconf.h
intercepts :
p_local.h
,
p_maputl.cpp
iquehead :
p_local.h
,
p_mobj.cpp
iquetail :
p_local.h
,
p_mobj.cpp
isFast :
g_level.cpp
it :
cl_cvarlist.cpp
itemlist :
d_items.cpp
,
d_items.h
itemOn :
m_menu.cpp
,
m_menu.h
itemrespawnque :
p_local.h
itemrespawntime :
p_local.h
,
p_mobj.cpp
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