Odamex
Setting the Standard in Multiplayer Doom
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- f -
faces :
st_new.cpp
,
st_stuff.cpp
fc :
cl_cvarlist.cpp
FDWallColor :
am_map.cpp
ff :
cl_cvarlist.cpp
finalecount :
f_finale.cpp
finalestage :
f_finale.cpp
finecosine :
r_main.cpp
,
tables.h
,
r_main.cpp
finesine :
tables.cpp
,
tables.h
finetangent :
tables.cpp
,
tables.h
FireRemap :
m_menu.cpp
first_message :
protocol.cpp
firstfakecmap :
r_data.cpp
firstflat :
r_data.cpp
,
r_state.h
firstmapinit :
g_level.cpp
FirstPal :
v_palette.cpp
firstspritelump :
r_data.cpp
,
r_state.h
fixedcolormap :
r_main.cpp
,
r_main.h
,
r_main.cpp
fixedlightlev :
r_main.cpp
,
r_main.h
,
r_main.cpp
flattranslation :
r_data.cpp
,
r_state.h
flatwarp :
r_data.cpp
,
r_state.h
flatwarpedwhen :
r_data.cpp
,
r_state.h
floatok :
p_local.h
,
p_map.cpp
floorclip :
r_plane.cpp
,
r_plane.h
floorfunc :
r_plane.cpp
,
r_plane.h
floorplane :
r_state.h
,
r_plane.cpp
flyspeed :
g_game.cpp
fmt :
sv_main.cpp
FocalLengthX :
r_main.cpp
,
r_plane.cpp
,
r_things.cpp
,
r_main.cpp
,
r_things.cpp
FocalLengthY :
r_main.cpp
,
r_things.cpp
,
r_plane.cpp
,
r_main.cpp
,
r_things.cpp
foggy :
r_main.h
,
r_main.cpp
forwardmove :
g_game.cpp
fpoint_t :
am_map.cpp
framecount :
r_main.cpp
freelookviewheight :
r_main.cpp
,
r_sky.cpp
frontsector :
r_bsp.h
,
r_bsp.cpp
Fullscreen :
i_video.h
func :
d_dehacked.cpp
fuzzcolfunc :
r_main.h
,
r_main.cpp
fuzzoffset :
r_draw.cpp
fuzzpos :
r_draw.cpp
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